Counter-Strike 2

Counter-Strike 2

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Progeny (Alpha Version)
   
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Game Mode: Classic
File Size
Posted
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45.178 MB
10 Jun, 2015 @ 8:40pm
4 Aug, 2015 @ 3:16pm
9 Change Notes ( view )

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Progeny (Alpha Version)

Description
Welcome to de_progeny, my first map and my entry into Mapcore's mapping contest. Progeny is a competitive reinvisioning of de_prodigy, NOT simply a direct remake.

DISCLAIMER: This map is only about 50% finished I'd say, and most of the work is going to be optimizing it and working on the visuals. Feedback is greatly appreciated, but please limit the comments regarding lighting/aesthetics in areas that are clearly unfinished. The objective of this alpha release is to gather feedback relating to the competitive theory of the map and how it plays out. I will be actively and continuously updating this version until the final release.

Original Reddit Post:
http://www.reddit.com/r/GlobalOffensive/comments/39g3ti/upcoming_map_de_progeny_inspired_by_de_prodigy/

Thank you!

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CHANGELOG:
6/13 - Gave Ts more peeking options at Side Hall entrance; significantly beefed up generator room visuals

6/14 - HOTFIX - patched missing textures/files; added visuals to A site and T Halls

6/16 - Fixed a see-through wall in Red Hall; added more visuals to T Halls; added more visuals to A site's catwalk and Side Hall.

6/29 - Significant visual improvements to A site and War Room, scattered improvements throughout; decreased the size of Dark

8/2/ - SUBREDDIT PLAYTEST UPDATE. Significant visual overhaul to most areas of the map; Thinned out many corners to promote wallbanging; many optimization changes made; closed some bomb drop spots
Popular Discussions View All (1)
0
16 Jun, 2015 @ 4:56pm
FEEDBACK THREAD
sunmachine
16 Comments
Xastruw79 24 Aug, 2015 @ 9:13am 
Good map map 3/3 indy need full versiyon good luck Aqua-Cola
Dogheadfish 10 Aug, 2015 @ 9:01am 
looks good subscribed
4chon 9 Aug, 2015 @ 2:09pm 
Keep up good work FUNK. I belive in you. :3
arrivederci dolce vita 4 Aug, 2015 @ 1:18pm 
Looks like this will be in the next operation.
Amatiramisu 21 Jul, 2015 @ 7:56pm 
Yeah, it really does look Half-Lifey. But in a good way!

I'll dick around with it later.
ГРЯЗНЫЙ ГАРРИ 19 Jun, 2015 @ 1:13am 
its very very cool это же очень очень классно
sunmachine  [author] 18 Jun, 2015 @ 2:54pm 
Thanks! I'm trying my best to limit my use of invisible walls, and instead use natural boundaries.
Caro 18 Jun, 2015 @ 9:31am 
Looks very cool :3 but please no invisible walls on cool places like some other mapper ._.
ГРЯЗНЫЙ ГАРРИ 16 Jun, 2015 @ 1:28am 
HALF LIFE
DareDroni 14 Jun, 2015 @ 8:36am 
no problem i am also a mapper but my maps are a little bit special play one time my map :D you will know what i mean