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With the guide, or some of the previous comments arguing for Scout as a counter?
* For those of you who don't know this, a weapon's critical-hit chance (at least on Valve servers) is determined by the amount of damage you have dealt in the last 20-30 seconds (I think 30, it may actually go up to a minute). The more damage you deal, the higher the crit chance (up to 10% for non-melee weps, I think 25% for melee). The Soldier's high damage output plus his high-damage crits makes these super overpowered in the hands of a good Soldier player.
Reason #8 exists because these particular crits (which can happen on vanilla servers and seem to happen all too often) can one-hit kill any class except for a Heavy or overhealed Soldier from any range, and the Soldier's high damage output means it is easier for his rocket launcher's crit rate to go to a 10% chance (the highest a crit rate can go to for non-melees).*
Reason #10 only exists because it's the most badass, over-the-top way to kill an enemy, and I love the Soldier for it. Not a strategic reason, just awesomeness (I'm allowed to have some fun with this, right?)
Reason 8:Never rely on stupid game mechanics. Random crits are not balanced at all, and should be never used in an argument like this.
Reason 10: Too luck-based. You either get a lucky kill or do nothing (and maybe kill yourself), which the latter usually happens.
Just curious, what makes you put these two reasons as an argument on why soldier is the best class?