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What the fuck... where was this guide when I needed it for reviewing the weapons?
Definitely some enlightening stuff in here. Thanks for showing all of this.
Goes into everything with an open enough mind and acknowledges anything is viable
Sentry Busters still spawn for mini-sentries. You won't see as many since Sentry Buster spawns depends on how much damage a sentry dealt without being destroyed. Mini-sentries tends to be disposable and/or don't deal a lot of damage.
I agree multiple dispensers can be nice, but far from needed. Any decent team will know how to fully profit from one dispenser.
Jokes aside, if you run multiple engineers the extra sentry busters appear when you use a wrench.
Doing 2 engineers with 1 using gunslinger will spawn just as many sentry busters as a 1 engie would.
Sentry busters don't appear for gunslingers. On some bigger maps, having 2 spots with a dispencer really helps. And sure, the mini sentries don't do much, but you already have 1 normal engineer, so it's cool for the second one to be more DPS oriented instead of building dependant.
Seriously, I feel like I ALWAYS crit with it.
Sorry for the late answer.
Using GP tends to be a coin flip : either you get people that like it, or you get people that don't. It's really the "I want to win" versus the "I want to play" mentality. But this guide isn't about stuff that will not get you kicked, but that works.
True that I show my bias toward GP here, but it is a fact that it throws by the window MvM's balance. I'm not stopping you nor anyone from using GP, but if you have a minimum of respect for the gamemode, don't use it.