Tree of Life

Tree of Life

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Guide: Mastery Point System
By ⎠⎞BunneHikari⎠⎞ and 1 collaborators
A quick guide to how the Mastery/Skill Point System works in Tree of Life, and some clarifications on how point reduction works.
   
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Introduction
It has come to my attention that a lot of people actually do not fully understahdn how this system works. Even some that are close to maxed masteries. I myself have been max mastery for a very long time, reducing close to 200 masteries at this point so I will share what I've seen and know.

Each character as a max of 400 Mastery Points from the start. Which means 540 total stat points is the maximum with 100% efficiency. The highest stat efficiency from a single mastery is 60 with mastery level 48.

You can open up "All Masteries" from your inventory. The bottom left below your stat sheet.


When opened up, the center bottom shows your remaining skills.

Increasing Mastery Levels
Increasing mastery is pretty straight forward, do things that apply to that mastery and gain exp. When the Exp req for next level is hit, you level up if you have the GREEN up arrow on the mastery. Green up arrow means you allow the skill to be leveled up and take mastery points.


To increase different masteries, it requires different methods.

Combat Masteries such as daggers, swords, martial arts, spear, mace, axe, archery, two handed are leveled up by attacking. Whenever you are using a weapon, it will gain exp to the appropiate skill. i.e, hitting a tree with a crude dagger will level up your dagger skill.
Currently Two-Handed skill does not increase, but when using a two hander, it will increase skill to the weapon class. i.e, two handed copper mace will level up hammer skills.

  • Mace, Club = Hammer
  • Polearm = Spear
  • Rapier = Dagger
  • Gladius, Crude Knife = Sword
  • Holding anything that doesn't have weapon damage (excluding arrows and shells) = Martial Arts

Gathering Masteries such as logging, mining, anatomy, fishing, and farming gain exp from performing and action to gather the materials or destroy/harvesting the correct material.
  • Logging gains Exp from cutting trees and breaking logs.
  • Minging gains Exp from cutting big rocks and breaking stones.
  • Fishing gains Exp from using the fishing action with a Fishing Rod.
  • Farming gains Exp from harvest plants in fields or breaking wild plants.
  • Anatomy gains Exp from killing monsters and animals.
This masteries also double up with a combat mastery. As they each have moments where attacking will be required. Whatever weapon you use will also gain Exp.

Crafting Masteries such as sewing, blacksmithing, tinkering, mining*, carpentry, farming*, lockpicking*, and healing all gain experience from making items that require the appropiate skill.

  • Sewing gains Exp from crafting items from the tailor shop.
  • Blacksmithing gains Exp from crafting items from the forge.
  • Tinkering gains Exp from crafting items from the tinkerer's shop and the torch, crude dagger and crude knife from the inventory quick crafting.
  • Mining* also gains Exp from crafting ores and powders from the mining building.
  • Carpentry gains Exp from crafting items and structures from the carpentry shop and the table. it can also craft the wooden paddle, fishing rod and bench assembly kit from the inventory for exp.
  • Farming* also gains Exp from crafting Hay and farm plots from the bench.
  • Lockpicking* gains Exp from crafting lockpicks from the tinkerer's shop.
  • Healing gains Exp from crafting bandages from the inventory.

Misc. Masteries such as shield, musical instrument, tactics, and ranching all are not implement in the game and cannot be increased. Just like Two-handed mastery.

Lockpicking* can gain experiance from using lockpick's lock picking action to lock pick locks. (Try saying that a few times fast xD).
Preventing Mastery Increase
Tip: From here on out, this information is only useful if you have been to maximum mastery point and have 0 points remaining. I do not recommend stopping the progress of ANY skill when you are not at 0 points remaining yet.

When a mastery has the yellow lock, it means when the mastery hits maximum exp, (i.e 5054/5054), the mastery will not level up. It will level up once you remove the yellow lock and move it to the green up arrow and return to gaining Exp for the skill.



There is a glitch, somtimes the exp you have will be higher than the exp required when you lock a skill. It doens't level up when you remove the lock, it will still remain at the wierd state.
Reallocating/Reducting Masteries Level
Tip: From here on out, this information is only useful if you have been to maximum mastery point and have 0 points remaining. I do not recommend stopping the progress of ANY skill when you are not at 0 points remaining yet.

Red down arrow also locks a skill just as the yellow lock. Masterys are barred from increasing when it is applied. Red down arrow will reduce the mastery point by one and allocate it to a new mastery only when you level up. It doesn't immediately remove the point when you click the red down arrow. ALSO, red down arrow ONLY takes affect when you have 0 points remaining. Points cannot be reduced below level 0.



Example of how it works:
You are at 0 points remianing. You red down arrow your farming skill, and it is the only skill that is red down arrowed. You are working on blacksmithing and you level your blacksmithing skill. One mastery point will be removed from farming, and blacksmithing will use that point to level up.
Protips
I will repeat myself and say it again, I do not recommend locking or red down arrowing any mastery until you have reached 0 points remaining. There is no purpose of keeping yourself from a few extra stats here and there like from punching stuff occasionally or that extra tree being cut down. Unless you purposely do not want a state, probably str to leave your fist dmg low, there is no reason to not gain random stat points.
4 Comments
Ozmose 10 May, 2016 @ 10:56am 
if your stats go down in a strangth area after you are topped out and increase in a dex area. will your hard stats change? (sword goes down 1 so you loose one strangth point, daggers goes up 1 so your dex increase by 1 point.)
Deva Goody 14 Aug, 2015 @ 9:27pm 
Ranching is NOT broken its fine now just an update ;D
Shukunii 29 Jun, 2015 @ 12:53am 
I will explain more detail at the current game state about weapon masteries,
From my experience, you will get the same amount of EXP no matter what your weapon grade is, For example; Tin axe give the same exp like any other axes (copper-iron-mithrill-etc) if you hit the same object (for example; tree-lumber-coal = 1 , night mobs = 2 per hit) however, the exp will increase if you hit more difficulty mobs (big fire giant with helmet = 14-17 xp per hit). and i think you will get less exp if your mastery lv is high.

hope this info will help.
btw, i don't quite sure about weapon grade and exp receive.but other things should be right.
Neto333 19 Jun, 2015 @ 8:21pm 
Eu gostei do guia, esclareceu minhas dúvidas sobre este sistema masteries.