Waste Walkers

Waste Walkers

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Stats, Ailments, Other
By Zelp and 1 collaborators
Here is a list of Stats, Ailments, and Other helpful information.
   
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Stats
  • ACC (Accuracy)
    - Chance (likelihood) to hit

  • AP (Action Points)
    - Points used to activate skills

  • ARG ( Action Point Regeneration Rate)
    - Speed at which you recover AP while walking.

  • ATK SPD (Attack Speed)
    - Chance to attack first (high ATK SPD) or last (low ATK SPD)
    - Refer to DEX

  • CEV ( Critical Evade)
    - Chance to avoid being critically hit

  • CON (Constitution)
    - Increases your chance of not being inflicted with a status ailment

  • CRI (Crit Rate)
    - Chance(likelihood) to critically hit ( 2x damage)

  • DEX (Dexterity)
    - Increases attack speed (Initiative) and chance to escape battle

  • DDT (Damage Dealt)
    - How much damage you do
    - Refer to STR

  • DRS (Damage Resistance)
    - How much damage is mitigated(blocked)
    - Refer to END

  • EVA (Evade)
    - Chance to avoid being hit

  • END (Endurance)
    - Increases damage resistance (How much damage you take)

  • EXP (Experience)
    - points which level you character
    - gained by killing mobs
    - gained by completing quests

  • FRAM (Firearms Damage)
    - Damage caused by Fire Arms
    - Causes Bleed (High Chance)
    - Causes Stun (Low Chance)

  • HP (Health Points)
    - This is your life force
    - When it reaches 0 you die.

  • HRG (Health Point Regeneration Rate)
    - Speed at which you recover HP while walking
    - +1 HP at the end of battle phase

  • IPCT (Impact Damage)
    - Damage caused by Blunt weapons
    - Damage causes Stun (Low to Medium)
    - Damage causes Bleed (Low)

  • MP ( Morale Points)
    - This is your willpower
    - When it reaches 0 you will give up on life
    - If main character reaches 0 its game over/If companion reaches 0 they leave party
    - Used for some skills

  • MRG (Morale Point Regeneration Rate)
    - Speed at which you recover MP while Walking

  • PCTR (Puncture Damage)
    - Damage caused by Edged Weapons)
    - Damage causes Bleed (Low to Medium)
    - Damage causes Stun (Low)

  • RES (Resistance)
    - Damage mitigation

  • RPTR (Rupture Damage)
    - Damage causes Bleed (Low to Medium)
    - Damage causes Stun (Low to Medium)

  • STR (Strength)
    - Increases damage and inventory capacity

  • TGR (Target Rate)
    - How much/little you stand out to an enemy
    - Higher TGR = more likely to be attacked
    - Lower TGR = less likely to be attacked
Ailments
  • Addicted
    -

  • Bleed
    - Causes HP and MP during the end of enemies battle phase
    - Persists through battle (i.e. walking on map)
    - Cured with Rag or Bandage

  • Blind
    -

  • BRNS (Burn)
    - Causes HP and MP loss during the end of battle phase
    - Persists through battle (i.e. walking on map)
    - Cured with Water Bottle

  • Daze
    -

  • Poison
    -

  • Sickness
    -

  • Stun
    - Unable to perform an action (1- 3 turns)
    - -1 MP at end of battle phase
Survival
  • Food
    - Used to refill hunger meter
    - If reaches 0 you take damage
    - Some food has Positive and Negative effects

  • Hydration (Water)
    - Used to refill hydration meter
    - If reaches 0 you take damage
    - Some hydration items have Positive and Negative effects

  • INV (Inventory)
    - Used to store items you looted
    - If you reach max capacity you become slow and cant sprint
    - Refer to STR
Environment
  • CHEM (Chemical)
    -

  • ETRC (Electric)
    -

  • HZMT (Hazardous Material)
    -

  • RADS (Radiation)
    -

  • TXG (Toxic Gas)
    -