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Thx 4 it.
cons
-A bombsite is very T sided due to the lack of spot for the CT to defend from
-the design, it has a castle and then a chinese structure, just does not make senes
-in CT spawn there is a pile of wood as a stair but it is irellavant when there is a perfectly good set of stair right beside that (love what you did with the new paper iight beside it)
pros
- B bomb site is very well done (I thinks it is the best part of the map) I enjoy the parkour you can do from the snipers nest to that create and then to a balocony very good, lots of good defending spots
-It is coolong seeing the medevil wepeons scatter around
I have gone through the map for a good hour finding every little thing. Nit-picky mode was on! :P
Anyway, I have six notecards of notes I would like to share with you! If you wish to review them, I will be sure to create a full list of things. I have not testing every, like run boost areas or boosting areas, so I wont have those.
Otherwise, this is a good map so far, though I think it rips off the same "idea/lore" as 3kliksphillp's de_sparity, unless you were not trying to go that way.
I hope to see this map grow!