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But I remember a much longer version, which I couldn't find.
Darwinia+ is, from what I could gather, the same as the original game, but kind of remade for XBLA. I'll see, if I can research that version and add the things to the guide.
Idunno, hopefully someone else can have better luck finding this information than I have so far, just figured I'd share to fellow Multiwinia fans who are interested in uncovering the lore of Multiwinia.
Rocket Riot was the Multiwinians essentially having a space race to try and get as many of their own tribes forces off of Darwinia in order to be able to conquer the most of space or something (least certain about this).
Then Blitzkrieg was essentially most of the fighting had began to get concentrated to areas which the Multiwinians realized were of much more Strategic significance to ending the war or something like that (also pretty uncertain about that).
Domination was the initial onset of the war where there was simply unorganized fighting for conquest with no consideration for the actual value of specific areas.
Then comes along King of the Hill where the Multiwinians actually developed some understandings of the Strategic importance of specific areas.
Next was Capture the Statue, where the Multiwinians began to fight over religious and cultural relics that were left over from before the war.
Pretty sure that the singleplayer in that is just the same singleplayer as on the PC version, but nonetheless I remember stumbling upon a pretty substantial pile of extended lore information, including mentions about how each of the different game modes in Multiwinia were supposed to represent different stages in the Unending War.