Total War: ATTILA

Total War: ATTILA

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" DONT GIVE GERMANS PIKES"
7 Comments
Badger BrownCoat  [author] 14 May, 2023 @ 4:52pm 
Testing the shift from historical-inspired to fantasy inspired, I'd say -
- for me, I overhauled it by the mods mentioned below: fixing pikes, the lost confederate ability - (which the AI wouldn't use but the player could - was looking into that ); raiding from camps - and the Ostros.
I was shown a list of all the bugs someone had fixed- between that and realizing the other team was surely out-modding me; I hung up modding ATW.
Badger BrownCoat  [author] 14 May, 2023 @ 4:52pm 
If I were to play again, I'd probably use the Hunnic mod I mentioned; been forever so I've forgotten their project & name - but if they ever finished it, can't be too many other modders whose research has been published ( mine on quora doesn't count I think :) so shouldn't be too hard to track down.
I heard someone had finally modded my oldest pet peeve - linking recruits to population & class -
but I'm not sure which TW they addressed.
Those two are on my to-play list next time TW bug bites me , which I think is the answer of what overhauls I'll use next time.
Sheph 14 May, 2023 @ 3:32pm 
So what overhaul do you use then? Attila tests many new mechanics, ai and features. It was left unfinished like most TW games, but I like to find good overhaul mods that fix its problems.
Badger BrownCoat  [author] 14 May, 2023 @ 2:51pm 
tldr: yes, that's vanilla- I replaced the pike formations with other troops in personal mods , and that made it into my Ostro mod- not sure if that went into the Tribal Confederations mod or not, BUT the point before I rambled was; while I don't think the AI uses them well enough for most to notice unless the human is playing them; still...
Easily replaced by levy-tier infantry as you like.

(sorry for the formatting ) - it's vanilla, I tried to answer where I modded it out; and tried to recall the mod team that was pursuing similar historical research and ideas.
Badger BrownCoat  [author] 14 May, 2023 @ 2:47pm 
That said, if such interests you, in my mod research I found out another modder had much the same conclusion(s) - but years head start and a team - and his research became published!
I don't recall the team/ mod offhand, but if any of my niggles are your own, i'd look there-
from my PoV, Attila was mostly to test the horde mechanics with a game they already had, in preparation for the unannounced game they were working on - which was warhammer tw- so if their take on attila is a bit chaos horde - well...
Badger BrownCoat  [author] 14 May, 2023 @ 2:46pm 
hi, lilshep- that's in VANILLA, not mod.

( I did mod that out- sources imply they fought with spear/shieldwall tactics- which in previous era the Romans called "phalanx" - but extending that to mean the later pike phalanxes, is I believe incorrect. - also, pike use requires a bit of training and discipline, above even that required for a reliable wall- so hardly "levy" quality; but i digress. It was modded in my Ostrogoth mod- the people later called that were, at the time period, part of Attila's confederation forces - that mod got some work, but neither ever really finished ).
...Attila removing that the "horde" was ( as all empires are ) masses of assimilated/confederated people - was one of the choices ( like the seals ) that made me lose interest - so the migrators using such an advanced formation became the least of my niggles.
Sheph 14 May, 2023 @ 8:30am 
What is the submod?