Space Engineers

Space Engineers

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T.N.F. Assault Flight Carrier Class 'Tormentor II' Mk.I
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
844.094 KB
15 Jul, 2015 @ 1:09am
9 Oct, 2015 @ 6:51am
7 Change Notes ( view )

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T.N.F. Assault Flight Carrier Class 'Tormentor II' Mk.I

In 1 collection by Malmhrid
T.N.F. Decommissioned Ships
12 items
Description
(This ship is decommissioned, and will not be updated.)

Based on the 'Tormentor' carrier class, the 'Tormentor II' was built from scratch using fewer advanced blocks, no rotors and pistons, and with an overal block reduction of over 1100 blocks. Its 'Raptor' fighters are redesigned to carrier versions (Mark 3C) with fewer electronic blocks, and a lower overall block count.

Its role and description is similar to the 'Tormentor' class.

Space warfare consists of several types of missions, and some of these can be accomplished by small but high-end flights of fighters. The 'Tormentor II' carrier class is designed to transport, launch, recover and resupply a flight of four manned 'Raptor' Light Assault Fighters. In larger assault operations it is deployed with one or two other flight carriers to create a full squadron fighter screen, although they will be dwarfed by carriers carrying squadrons or wings by themselves.

With its automated turrets it should handle attacks by enemy fighters and gunboats, but faced with larger warships it relies completely on its fighters for defense. In most cases the right course of action would be for the carrier to avoid direct confrontation and either quickly gain distance with its mass driver, or if necessary withdraw completely from the area with its jump drive.

While a 'Tormentor II’ carrier is made to conduct indepentent operations, it lacks drones or other heavy-duty equipment for repair and resource gathering. It compensates by carrying a fairly large stockpile of supplies and a large contingent of mechanics.



General characteristics:

-Crew: 24+2
-Length: 105m
-Width: 42,5m
-Height: 40m



Armaments:

-Five gatling turrets



'Tormentor II' Features:

- No mods.
- Mass Driver which accelerates the ship to 104 m/s in 8 seconds.
- Hangar with four 'Raptor' Mk.IIIC Light Assault Fighters.
- The fighters each have its own projector which makes repairs much easier (Thanks to Whiplash141 for the idea!)
- Timer block that reconnects the fighters' connectors and landing gears every second, and deactivates when the hangar doors are opened. This is to prevent the fighters from disconnecting and slamming into the hangar interior during flight.
-Airlock which automaticly closes the doors behind you, making it easier to use.
- Static upper and lower camera mounts with fore and aft cameras for navigation and situational awareness.
-Status screens in the hangar showing information about each fighter.
-Dedicated ice container with sorter blocks, making sure the oxygen generators don't drain all the ice in creative and then removes it when switching to survival.
-Automatic section lockdown when an oxygen leak is detected (All thanks to Mmaster and Morphologis for their Oxygen Lockdown script!)
-LCD-screens showing damage reports, ammunition status etc. (All credit goes to MMaster and his wonderful Configurable Automatic LCDs script!)
- Jump Drive controllable from the navigator's chair.
-Pressurized compartments and functioning life support.
-Refinery and assemblers.
-Medical room with cryo chambers.
-Airlocks compatible with T.N.F. platforms and stations.
-Block count with fighters: 4,490 ;without fighters: 3,306



If you liked this ship, please rate!



Known issues:

-Text panels and LCD screens tends to sometimes show as "offline", and it seems to be a game problem. A temporary solution is to face away from the screen and then look back at it, it will then show correctly.
-If you experience a significant framerate drop, remove some of the fighters.



Relevant links:

-’Tormentor’ Assault Flight Carrier Class
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=478762640

-‘Raptor’ Mk.III Light Assault Fighter:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=372787238

-Oxygen Lockdown script:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=419465037

-Configurable Automatic LCDs script:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=403921671


6 Comments
Malmhrid  [author] 31 Oct, 2015 @ 1:43am 
Only that it is smaller in width, weight and block count while still having the same features internally. Also that this was made after the jump drive update, so the engineering and aft section of the ship is much more tidy.
KitsuneKas 30 Oct, 2015 @ 11:19am 
Hey, may I ask what the key differences between this and the Tormentor I are? I haven't had the chance to really, REALLY look at them yet, and probably won't be able to any time soon.
Joshua Norton 15 Jul, 2015 @ 9:19am 
Ah ok, i get it so the goal was not to make it self-sufficient but rather as an additional oxygen support.
Well i just thought, since the design would have had space for a couple more of them ;)
Malmhrid  [author] 15 Jul, 2015 @ 7:50am 
@Whaddageek : Ok thanks, I'll find a way to incorporate that!
@Joshua Norton: Thanks! No they're not the key to the oxygen system, although they keep the consumption of ice lower when using the bridge. At least that was the idea :)
Joshua Norton 15 Jul, 2015 @ 6:06am 
Nicely done, i like it but don't you think the 2 oxygen farms are a bit insufficient?
Whaddageek 15 Jul, 2015 @ 5:28am 
You can easily fix the connector-fiddling during launch by just turning them off on the fighter after unlocking them.