Space Engineers

Space Engineers

37 ratings
[codecat]Ore_Utilities [DX11] PUBLIC
   
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
7.212 MB
17 Jul, 2015 @ 7:32am
4 Nov, 2015 @ 11:54am
2 Change Notes ( view )

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[codecat]Ore_Utilities [DX11] PUBLIC

In 1 collection by Inferi
[codecat] DX11 Mods
10 items
Description

This mod/modpack is old and no future changes, updates, fixes are planned.
All support for this mod/modpack has ended.



Ore Utilities from [codecat]




In this pack:
1: Funnel X3Y1Z3
2: Funnel Collector X5Y3Z5
3: Prospector Ore Detector



Join my steamgroup for updates on this mod and future developments of other mods: https://steamhost.cn/steamcommunity_com/groups/codecat

As I do these mods for the SE gamers and for myselfe, I really wish you would rate it and give me comments on them. If you do not like it, please don't give a negative rating without telling me why, so I can fix it or add / remove in future development.

Copyright 2016 - Joakim Torstensson. This object "modified or in its original" may not be presented on Steam or any where else, if the publisher have not added that the original creator was "Joakim Torstensson (Inferi)"
21 Comments
Inferi  [author] 10 Jan, 2017 @ 5:31pm 
@Lonewolf: I had a Patreon account before but no success. I do think I will do it again, just to give something extra as you said.
Lonewolf 10 Jan, 2017 @ 2:43pm 
As a suggestion @Inferi have you though about starting up a Patreon account?
I can't promise it will help. However it might help. Just put up a bit about all mods with links back to steam. Or a few how to guides or content exclusive to Patreon subscibers. I know some moders that have success there. Best of luck.
Inferi  [author] 10 Jan, 2017 @ 9:40am 
@Freely: I am currently only doing the cockpits, but am thinking about remake more and make new. The problem is that I really would like donations but noone seems to want to donate... I have no job so donations would be great. I am thinking that I maybe will make donations available per mod in some way and update on the mods that get some predetermined amount in donations.
Freely 10 Jan, 2017 @ 9:27am 
Any plans on updating these... I miss them in my world.
Lonewolf 18 Nov, 2015 @ 3:31am 
@Inferi Thank you. A player is scanning 3 times as much data with this mod. Should be ok for now. looks like only Azimuth Ore Detectors where an issue. Just to confim this is a problem that Keen has with the first planets update. I am sure they will fix it soon. Please see Keen forum for more information http://forum.keenswh.com/threads/ore-on-planets.7373136/#post-1286885486
Inferi  [author] 18 Nov, 2015 @ 3:01am 
@Lonewolf : you can always check my specfile. This is what is in the spec file on the detector.

Prospector Ore Detector

Components: "May change over time"
SteelPlate
Large : 87
Small : 14
Construction
Large : 70
Small : 8
Motor
Large : 9
Small : 2
Computer
Large : 43
Small : 2
Detector
Large : 43
Small : 2

Blocksize " Large & Small " : x3, y1, z3 & x3, y1, z3
MountPoints : Bottom
BuildTime "seconds" :
Large : 60
Small : 56
Buldstages : 3
Colorable : Yes
Maximum Range "meters" :
Large : 750
Small : 150
Lonewolf 17 Nov, 2015 @ 3:09pm 
Can you tell me if the Prospector Ore Detector has a special scan range please?

We need to know the exact scan range you set. If it more powerful that the vanilla version it will crash the game through a memory leak. Currently waiting for a planets patch to fix bugs in ore detectors ranges. Should be all of in two days (19th November) but we will have to see.
Inferi  [author] 4 Nov, 2015 @ 11:57am 
@Xentrox: It was changes in the game block definition that was changed in one of the last updates of SE. Thank you for telling me about it and it should now be fixed.
Inferi  [author] 4 Nov, 2015 @ 11:43am 
@Xentrox: I have no idea what has happened to that, I will check this out right now.
MisterDad 4 Nov, 2015 @ 5:59am 
Funnel Collector X5Y3Z5 will not place correctly