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Thank you!
In regards to the use of the term splash vs. explode...I wasn't positive on whether you had meant the same thing as explode and I'd rather err on the side of admitting I may not have the answer than act like I know everything and potentially end up misleading someone. On this, thanks for clearing up my confusion :)
Actually, I forgot that I made this comment it was so long ago. :)
Splash damage on cannons is inducated as explode damage and radius in blocks.lua, so they are basically the same terms. I was originally thinking splash was something different.
On the Weapons Charging: chargeMaxTime is the time to reach max charge. However, chargeMin is not a time, but a percentage of the chargeMaxTime.
So, if chargeMaxTime=2, and chargeMin=1, the minimum charge is not 1 second, but 2 seconds because 1 would be 100%.
To get a minimum charge time of 1 second you need to set chargeMin=0.5. ... meaning 50% of 2 seconds.
Weapons with a charge time generally have minumum and maximum charge times. My current understanding is that the max charge time is simply the amount of time you must charge the weapon to obtain full weapon damage as listed in the block description, whereas minimum charge time is the smallest amount of time you may spend charging the weapon and expect it to fire when you release the Fire button.
However, I'm not 100% confident of this answer owing to the fact that it's been a good while since I tested the P value of cannons. In addition, unless I've missed the public display of patch notes, Arthur hasn't been including what exactly has been changed with the most recent 5+ patches so I have no way of knowing if things changed in that regard either.
All of that said, if you have a definitive answer please let me know and I'll add it to the guide and give you credit for your help and the addition. :)