Multiwinia

Multiwinia

Not enough ratings
Evilinians and Futurewinians Guide
By diiPY and 1 collaborators
This guide will teach almost everything about the Futurewinians and the Evilinians
   
Award
Favorite
Favorited
Unfavorite
Futurewinians
These Multiwinians are from the future... they even have U.F.O

If a Tribe opens a crate with Futurewinian inside, a Mothership will come to the battle, and start beaming Multiwinians into it's ship, to be transformed into Futurewinians.

(Futurewinians Mothership)

Passing a few minutes, the Mothership will start deploying a certain amount of Futurewinians, depending how much Multiwinians they caught, and will start to conquer spawnpoints (Depending on the purpose of the map)


(Futurewinians arriving to the battle)

Futurewinians, instead of having lasers, they have infinite Subversion, which, instead of killing, will turn other Multiwinians into Futurewinians, however, they don't have grenades... soo, they lack of explosive, not to mention, they can't capture turrets neither, soo, Futurewinians don't have explosions, unless Power-Ups

Tips:

-Don't let your Multiwinians get captured, you can do 2 things:
1-Move them Away from the Beam
2- If they're getting caugh, select them, and move them, whatever you want, and they'll fall down

- Try not to engage a small group of Multiwinians into a big group of Futurewinians, your just gonna feed them. (Althought, what you can try to do, is send a small group of winians to the futures, and keep them off the range of the subversion, and they might grenade the crap outta the futures)

-Try to bring as many Multiwinians agains't the Futurewinians, if its 100 vs 100, Futurewinians can win easily, unless, your army brings out the wonderful grenades (rockets), they're doomed

-If they have 1 or more spawnpoints, it's the end... you have to destroy it fast, or else, make a massive defensive position agaisnt the Futurewinians

-Try not to engage battle agains't them, use Power-Ups, Turrets, to avoid Contact

-Eggs are Super Effective agaisnt Futurewinians, due them not having grenades

What items to use agaisnt the Futurewinians?

Armours - Like they don't have grenades(nor rockets) they can't blow up Armours (Unless Squad)

Eggs -

Spider: Like they don't have grenades, Spiders wil harrass the Futurewinians to death
Spore Generator: Even thought they don't attack, they can give always free Spores :)
(They also can't blow up eggs, meaning, Soul Destroyer has more chance of appearing)

Randomiser - If a ♥♥♥♥ load of Futures open a Randomiser, they're preety much "dead", because Futures don't appear in Randomisers (soo as Evilinians)

Triffid - Same reasons as Eggs, but more deadly

---------------------------------------------------------------------------
What items not to use against the Futurewinians?

Shield Powerup - The Subversion penetrates the shield, thus, still transforming into Futures


(This is what happens if the Futurewinians are sucessfull in capturing Spawn Points)
Evilinians
Soulless Multiwinians... corrupted by darkness...

Same way... if a tribe opens a crate containing Infection Outbreak, alot of black strings will chase down Multiwinians, and whoever touches them, turns into Evilinians...
(The Black Strings infection Multiwinians)

Same thing as the Futurewinians... they will conquer Spawnpoints and do the goals of the map
(There' s a nice Spawnpoint from the Evilinians, getting extra men from that stupid Harvester)

The Evilinians are immune to alot of things... really alot of things, due to being Soulless
Immune List:
-Dark Forest
-Soul Destroyer
- Ants Nest
- Fire
-Flame Turret
-Burning Forests (Both) (Though they still scream)
-Napalm Strike
-Triffided Eggs (Not normal Eggs)

Tips:
-They're just like normal Multiwinians, with some expections, and being soulless (they have grenades)

-Don't use flame turret... if they captured it, your doomed, they don't get friendly fire with the Flame Turret, destroy it with Power-Ups

-When the Evilinians are travelling throught the discs, you can't see them beaming from disc to disc due to them being soulless

-If the Evilinians have only 1 spawnpoint, place the eggs right in the spawnpoint, and the Evilinians will throw to the eggs, and also throw to the spawnpoint, which kills the guys controlling it, and ends the game immediately

(Fun fact: If Evilinians get reinforcements on the crate, it will say "Evil Darwinians")


Crazy Research Results
While I was researching, some crazy stuff happend, soo, Ill share it with you!(Map - Holy Tree - 10 Sec Boxes - 3 Starting Powerups - No Retribution - Total Domination)
(A very Big Fire on the Middle)


(2 Boxes on top of each other, all for the Futurewinians)

(Blue & Green Using Nuke agains't Red)


(Some Power-Up that the Evilinians decided to use, on the Sea)

8 Comments
PoopDoop 28 Nov, 2024 @ 1:41pm 
Futurewinians - save us
Major Cooke 19 Jan, 2023 @ 12:16pm 
"Futurewinians can't capture turrets neither"

This is incorrect. They can use turrets of any type just like any other Darwinian.
Cardboard 24 Jul, 2021 @ 11:15am 
for those saying you want to see them fight, no you dont i had that problem on multiplayer we had 2 massive groups of them, me and the other players decided to gang up on them, didnt get far...
assymetrix 29 Dec, 2019 @ 12:08pm 
great research paper you got there buddy!
BeatleSanders 15 Apr, 2017 @ 4:03pm 
wouldn't it be fun to see evils and futures fighting?
russames 9 Feb, 2017 @ 3:09pm 
then the futurewinians have 3 spawn points...
russames 9 Feb, 2017 @ 3:09pm 
i had a game to where the future winians killed us all. i was in the bottom left corner of the map and the reds where ammasing an army of over 300 in top right. they opened a future winian crate and all 300 of their men where obducted and the futurewinians used the ufo to take 3 spawnpoint before the ufo even ran out.
Xander & Yalnif 9 Apr, 2016 @ 11:31am 
i like the concept of added players!