Space Engineers

Space Engineers

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Shaostoul's: Gravity & Mass
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
3.188 MB
30 Jul, 2015 @ 11:08pm
28 Oct, 2016 @ 5:23pm
7 Change Notes ( view )

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Shaostoul's: Gravity & Mass

In 1 collection by Shaostoul
Shaostoul's: Complete Subpack
26 items
Description
Shaostoul's: Gravity & Mass
Expanding your universe since May 2014!
Confirmed working on PC + Xbox on (Yet to be confirmed)

This mod is available on mod.io![spaceengineers.mod.io]

Mod details:
- Caution: May not be scaled to vanilla balance.
- Large & small grid variants.
- All blocks are in a "Shaostoul" tab.

Available blocks:
2 - Gravity generators

IMPORTANT: PLEASE READ
In case of bugs, glitches, or other issues
Let me know! You can post here, DM me, or even join my Discord[discord.gg]!

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Supporting me on Patreon[www.patreon.com] helps me dedicate more time to modding!
54 Comments
Shaostoul  [author] 5 Mar, 2019 @ 10:08pm 
Hey guys, I'm so sorry to do this to you, but I need to work on my future for concern of not having one if I'm not careful. Please check out the video added to the description discussing me going on hiatus from modding Space Engineers.
Molten Carnage 29 May, 2018 @ 8:22pm 
Grav gen missing texture @ > 10m. Goes all purple
Shaostoul  [author] 13 Aug, 2017 @ 4:17pm 
If I were to do it, it'd require a lot of power. That's a fairly end game idea in my opinion. I guess we'll see what happens. There's a lot of really cool ideas being worked on that have a partial aspect of what you're wanting. So, I'll probably wait to see how they fair.
Rastro 13 Aug, 2017 @ 3:56pm 
Oh, yeah, that was the general agreement in the last conversation about it I saw.

Fun idea, not so fun to implement.

The idea came from jumping into and out of a planets gravity without worrying about crashing.
Shaostoul  [author] 13 Aug, 2017 @ 3:36pm 
Messing with gravity is not fun. Apparently a lot of stuff straight out doesn't work from a modded perspective. I might be able to script something that only affects what it is attached to but, it'll be a while before I try messing with that.
Rastro 13 Aug, 2017 @ 2:32pm 
There was some talk about making a field that could neutralize natural gravity, like how countering gravity generators would cancel out the gravity.

I don't think it yet went anywhere, though. The closest thing was an anchoring mod that kept something in a stationary position when powered to full.
Problem with that is you can't move, either lol
Shaostoul  [author] 1 Jan, 2017 @ 4:18pm 
That's pretty cool. I don't know if you'll see any mods like that in SE though. There were some people trying to make negative mass stuff but, I believe all of it didn't work.
big_blue_4101 1 Jan, 2017 @ 2:57am 
i hope all goes well for you.
I had actually been wondering and searching through the workshop to see if anyone had made a mod to effect the mass of ships. My reason being, I found through some research that the impulse drive used in the star trek universe utilizes a Drive Coil. Powered by Deuterium Plasma from several fusion reactors. My research stated that when the Drive Coil was powered, it created a subspace envelope around the ship that shift a large portion of its mass into subspace. allowing the impulse engines to move the ship using only a small amount of energy. And when the Coil was discharged, mass would reassert and dissipate kinectic energy. thereby slowing the ship.
Without the Drive Coil, at least 70-80% of the ship would be taken up by massive fuel tanks. and the ship would take significantly longer to get up to full impulse.
Shaostoul  [author] 1 Jan, 2017 @ 1:28am 
Yeah, I had planned on making a few different mass oriented things as well. When I get my financial situation all worked out, I'll most likely come back and work on everything I wanted to.
big_blue_4101 31 Dec, 2016 @ 11:10pm 
ok. would one of the planned functions be the ability to effect mass?