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-Well designed
-The position dynamic is well planned
-AI seem to understand the map
CONS
-ONE SINGLE bombsite, in which both teams arrive quick and simutaneously.
-This place is an antropological mess. A 13th Century medieval stronghold with pre-colombian latin american carvings and an Hindu painting and a Chistian tombstone and African (?) totens. (I prefer not to even MENTION the terrorist with awps tag...)
-These logs... what are they doing there?
Suggestions:
-ONE MORE BOMBSITE! West of the current map would be nice.
-Remove the painting and replace all the textures and artifacts that resemble anything but a medieval stronghold. Also remove "modern" doors and doorholes, and also these odd window borders. The map will be more credible.
-Add archeological gear throughout the map
-Give the CTs more time advantage to position themselves! Otherwise, you can just rename the map to "de_rush"
The map can be great, but not having bombsite B and confusing context are problems.