Cities: Skylines

Cities: Skylines

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Grain Hopper
   
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Assets: Park
File Size
Posted
1.092 MB
19 Aug, 2015 @ 2:12pm
1 Change Note ( view )

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Grain Hopper

Description
A small decorative grain hopper to add along you rails. Its intricate machinery mildly intrigues those around it while its business advantages give it no matinence cost!

Part of a collection of train track and station parts I am working on to imporve my 3d modeling skills.

Input is appreciated!

Stats: 512x512 diffuse textures. 504tris
is a park, but benifits/ costs are neglible. Desinged mostly for adding decoration along the train tracks.
3 Comments
Producer K 13 Jan, 2017 @ 2:17pm 
I like the idea of this funnel loader for the rail lines. However, this is too big and feels out of place with everything else in game.

You should rescale it to be smaller, make it a prop... not a park, and have a way to load this hopper funnel probably with another Prop like a conveyor belt feeding system or pipeline. Also, don't make just a grain prop, but other materials as well... (coal , iron, etc.)

Here are some examples:

http://ogrforum.ogaugerr.com/fileSendAction/fcType/0/fcOid/6498170308675286/filePointer/6498170308675301/fodoid/6498170308675293/imageType/MEDIUM/inlineImage/true/csxresourceloaderb.jpeg


http://www.boatnerd.com/news/newpictures02/Calumetd6-25-02-bv.jpg


http://www.meridianengineers.com.au/wp-content/uploads/2012/03/carina-TLO4.jpg

error_37  [author] 20 Aug, 2015 @ 9:29am 
Thnks, Will do.
templeofdoom 19 Aug, 2015 @ 6:03pm 
Very nice! Tip that almost everyone is going to mention eventually - ensure when you post your assets you do a few basic things in the description to help people know if they want to use your asset or not:

1) list the total TRI's count of your model (i.e. 1100 tris, or 5000 tri's etc. Ensure you refer to the dev comments about standard building/prop sizes.

2) List the texture maps you used (diffuse, normal, alpha, etc) and make sure you list the sizes (1024x1024 or 512x512 etc.)

3) For parks and other assets that have stats - it's probably a good idea to post the stats in the description or post a screen shot of the properties from the asset editor.

Thanks and hope to see more from you!