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We prefer developing Fugitive to Tier 6 because of added Dodge Chance that can potentially save us in dire situations, and for the Critical Chance. As you might know, a Critical Hit calculates
Damage * Headshot Multiplier (w/out the +25% headshot bonus from any Perk Deck).
That makes even a comparatively low damage weapon a beast.
This is also a reason not to go that much up in the Ghost Tree (like you did) to boost the Valkyria. 40-42 damage is high enough already, and Crits only make that rifle a nuke with its high Concealment.
Both I and Yoshi despise the UAR as we never felt it could be compared to certain other weps in terms of utility (yes, even after they added more mods for it).
We also think Street Sweeper is cancer, but that's our personal view.
This is my MasterForcer Crook build with the UAR and Street Sweeper: http://pd2skills.com/#/v3/mSnLhjEGBcDa:eOkHIjEFbDa:ghEFgCda:fHEGDa:ibcdea:pO8::w50-23-10-18-34-14-2:s45-18-2-9-5-13:a3
And this is a build I'm currently messing around with, plan A and B using Valk Rifle, Street Sweeper or Judge.
http://pd2skills.com/#/v3/mnLhjEGBDa:eOkHIJEFDa:gMHEgCDa:fHeGDa:ibcdea:pO8::w83-6-7-19:s49-2-7:a3
As a foreword, neither one of us really like using Crook, preferring Rogue, in fact, as it's more polar but more powerful in its specialization. This guide is merely here "for the lulz", if you will.
The point of the FAKs is preventing from going down with quick, portable single use charges, which promotes high mobility, and we will never try to compare them to the Medic Bag as that other deployable serves a completely different purpose. Joker is only there as a requirement filler, really. We didn't want to spend more points than necessary to access the next tier. You probably did not notice that the first build has Trigger Happy. Even though the Chimano Custom doesn't hit 40 dmg, which seems to be a must for most players where I can destroy armies with a measly 24 dmg Cobra, it will if the user is careful taking their shots. The real primary weapon is the Valkyria there.
Props for the effort and for running Crook, one of my favorite decks in the game, but there are a lot of flaws in your guide. I hope you'll take this as constructive criticism instead of me gutting you (I'm not, honest) and improve your builds!