Unturned

Unturned

144 ratings
Unturned 3.14.14.0 Buildables & Entities Stats
By Korosan and 2 collaborators
Here I will show you all the Stats of the Buildables and of the Entities...

This guide was made for the 3.0 version of Unturned, and is still being worked on...
Don't forget to leave a Rating, Favorite and maybe even a Share !
Please do not Copy our work without our Permission© as we worked on it for a long time !
   
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Image
Name
Health
Damage
Bonus
Placeacle on

Snaps to
ID(s)
Buildable
Health points
Damage dealt
Additional Effects
Buildable zone

Things it can attach to
Item ID

Notes :
- Rotating Buildables works this way : for Barricades, hold Right Click and move your mouse horizontally. For Freeforms, hold Right Click and move your mouse horizontally, vertically, or use the Mouse Scroll. (Use Ctrl to snap to 10°). For Structures, a Right Click will make it turn 90° clockwise.
- Placed Buildables (except Traps) can be retreived by the placer and his group, by holding F, when they are at full health. Otherwise, only one material used to craft them can be dropped.

- Buildables with a * after their Health are Vulnerable, meaning that along with explosives, they can be harmed by melees and guns.

- It takes 1 second to place something down.

To find any item, press CTRL + F (⌘ + F on Mac) and enter the item you are looking for.

Note that some of these may be incorrect because of new updates or in general...
This project is mostly finished and should be correct !
Feedback is always appreciated !
Barricades - Storage & Exposure
Image
Name
Health
Storage
Placeable on
ID
Birch Crate
150
6x4 = 24
Ground
(Water)
(Vehicles)
367
Maple Crate
200
7x4 = 28
Ground
(Water)
(Vehicles)
366
Pine Crate
250
8x4 = 32
Ground
(Water)
(Vehicles)
368
Locker
600
6x6 = 36
(placer and his group)
Ground
(Water)
(Vehicles)
328

Image
Name
Health
Storage
Bonus
Placeable on
ID
Birch Rifle Rack
150
5x2 = 10
- Exposes the first
item placed inside
Ground
(Water)
(Vehicles)
1203
Maple Rifle Rack
200
5x2 = 10
- Exposes the first
item placed inside
Ground
(Water)
(Vehicles)
1202
Pine Rifle Rack
250
5x2 = 10
- Exposes the first
item placed inside
Ground
(Water)
(Vehicles)
1204
Metal Rifle Rack
600
5x2 = 10
- Exposes the first
item placed inside
(placer and his group)
Ground
(Water)
(Vehicles)
1220

Image
Name
Health
Storage
Bonus
Placeable on
ID
Birch Trophy Case
250
5x2 = 10
- Exposes the first
item placed inside
Ground
(Water)
(Vehicles)
1206
Maple Trophy Case
300
5x2 = 10
- Exposes the first
item placed inside
Ground
(Water)
(Vehicles)
1205
Pine Trophy Case
350
5x2 = 10
- Exposes the first
item placed inside
Ground
(Water)
(Vehicles)
1207
Metal Trophy Case
600
5x2 = 10
- Exposes the first
item placed inside
(placer and his group)
Ground
(Water)
(Vehicles)
1221

Image
Name
Health
Bonus
Placeable on
ID
Birch Sign
250
- Can be written in
Ground
(Water)
(Vehicles)
1096
Maple Sign
300
- Can be written in
Ground
(Water)
(Vehicles)
1095
Pine Sign
350
- Can be written in
Ground
(Water)
(Vehicles)
1097
Metal Sign
800
- Can be written in
(placer and his group)
Ground
(Water)
(Vehicles)
1098
Barricades - Reinforcement
Image
Name
Health
Bonus
Placeable on
ID
Birch Door
300
- Can be opened
Doorways
282
Maple Door
350
- Can be opened
Doorways
281
Pine Door
400
- Can be opened
Doorways
283
Metal Door
900
- Can be opened
(placer and his group)
Doorways
378
Jail Door
700
- Can be opened
(placer and his group)
Doorways
284
Vault Door
1100
- Can be opened
(placer and his group)
Doorways
286

Image
Name
Health
Bonus
Placeable on
ID
Birch Gate
300
- Can be opened
Garages
455
Maple Gate
350
- Can be opened
Garages
451
Pine Gate
400
- Can be opened
Garages
456
Metal Gate
900
- Can be opened
(placer and his group)
Garages
457

Image
Name
Health
Bonus
Placeable on
ID
Birch Shutter
300
- Can be opened
Windows
1224
Maple Shutter
350
- Can be opened
Windows
1223
Pine Shutter
400
- Can be opened
Windows
1225
Metal Shutter
900
- Can be opened
(placer and his group)
Windows
1226

Image
Name
Health
Bonus
Placeable on

Snaps to
ID
Birch Ladder
250
- Can be climbed on
Ground
Walls
(Water)
(Vehicles)

Holes
Ladders
326
Maple Ladder
300
- Can be climbed on
Ground
Walls
(Water)
(Vehicles)

Holes
Ladders
325
Pine Ladder
350
- Can be climbed on
Ground
Walls
(Water)
(Vehicles)

Holes
Ladders
327
Metal Ladder
800
- Can be climbed on
Ground
Walls
(Water)
(Vehicles)

Holes
Ladders
379

Image
Name
Health
Bonus
Placeable on
ID
Birch Torch
150
- Emits a light
- Toggleable
Walls
(Vehicles)
359
Maple Torch
200
- Emits a light
- Toggleable
Walls
(Vehicles)
360
Pine Torch
250
- Emits a light
- Toggleable
Walls
(Vehicles)
361

Image
Name
Health
Placeable on
ID
Birch Barricade
250
Ground
(Water)
(Vehicles)
45
Maple Barricade
300
Ground
(Water)
(Vehicles)
30
Pine Barricade
350
Ground
(Water)
(Vehicles)
46

Image
Name
Health
Placeable on
ID
Birch Fortification
250
Windows
47
Maple Fortification
300
Windows
29
Pine Fortification
350
Windows
48
Bars Fortification
700
Windows
287
Barricades - Freeforms
Image
Name
Health
Bonus
Placeable on
ID
Large Birch
Plate
300
- Can be rotated in any way
Ground
(Water)
(Vehicles)
Square - 1064
Equilateral - 1144
Angled - 1145
Large Maple
Plate
400
||
||
Square - 1058
Equilateral - 1146
Angled - 1147
Large Pine
Plate
500
||
||
Square - 1070
Equilateral - 1148
Angled - 1149
Large Metal
Plate
1000
||
||
1091

Image
Name
Health
Bonus
Placeable on
ID
Small Birch Plate
300
- Can be rotated in any way
Ground
(Water)
(Vehicles)
Square - 1065
Equilateral - 1150
Angled - 1151
Small Maple Plate
400
||
||
Square - 1059
Equilateral - 1152
Angled - 1153
Small Pine Plate
500
||
||
Square - 1071
Equilateral - 1154
Angled - 1155
Small Metal Plate
1000
||
||
1092

Image
Name
Health
Bonus
Placeable on
ID
Large Birch Frame
300
- Can be rotated in any way
Ground
(Water)
(Vehicles)
1066
Large Maple Frame
400
||
||
1060
Large Pine Frame
500
||
||
1072

Image
Name
Health
Bonus
Placeable on
ID
Small Birch Frame
300
- Can be rotated in any way
Ground
(Water)
(Vehicles)
1067
Small Maple Frame
400
||
||
1061
Small Pine Frame
500
||
||
1073

Image
Name
Health
Bonus
Placeable on
ID
Birch Siding
300
- Can be rotated in any way
Ground
(Water)
(Vehicles)
1068
Maple Siding
400
||
||
1062
Pine Siding
500
||
||
1074
Metal Siding
1000
||
||
1093

Image
Name
Health
Bonus
Placeable on
ID
Birch Pipe
300
- Can be rotated in any way
Ground
(Water)
(Vehicles)
1069
Maple Pipe
400
||
||
1063
Pine Pipe
500
||
||
1075
Metal Pipe
1000
||
||
1094

Image
Name
Health
Bonus
Placeable on
ID
Birch Doorframe
350
Ground
(Water)
(Vehicles)
1085
Maple Doorframe
400
||
1083
Pine Doorframe
450
||
1087
Brick Doorframe
800
||
1217
Metal Doorframe
1100
||
1089

Image
Name
Health
Bonus
Placeable on
ID
Birch Garageframe
350
Ground
(Water)
(Vehicles)
1086
Maple Garageframe
400
||
1084
Pine Garageframe
450
||
1088
Brick Garageframe
800
||
1218
Metal Garageframe
1100
||
1090
Barricades - Electricity & Traps
Image
Name
Health
Fuel
Bonus
Placeable on
ID
Generator
450
1000
- Powers everything in its range
- Toggleable
Ground
(Water)
(Vehicles)
458

Image
Name
Health
Bonus
Placeable on
ID
Safezone
Radiator
450
- Forbids items, zombies and vehicles
to spawn in its radius (when powered)
- Toggleable
Ground
(Water)
(Vehicles)
1050
Horde
Beacon
80
- Attracts every Zombie around
- Upon beating the 100 waves,
drops 8 rare military items
Ground near Zombies
navigation zones
1194
Spotlight
300
- Emits a frontal light (when powered)
- Toggleable
Ground
(Water)
(Vehicles)
459
Cagelight
300
- Emits a light (when powered)
- Toggleable
Walls
(Water)
(Vehicles)
1222

Image
Name
Health
Damage
Placeable on
ID(s)
Snare
1*
10
+ Broken Bones
-----------------------
175
-----------------------
175
Ground
(Water)
(Vehicles)
1113
Caltrop
15*
20
-----------------------
40
-----------------------
0
Ground
(Water)
(Vehicles)
382
Birch Spikes
30*
30
-----------------------
60
-----------------------
60
Ground
(Water)
(Vehicles)
384
Maple Spikes
35*
30
-----------------------
60
-----------------------
60
Ground
(Water)
(Vehicles)
383
Pine Spikes
40*
30
-----------------------
60
-----------------------
60
Ground
(Water)
(Vehicles)
385
Barbed Wire
70*
40
-----------------------
80
-----------------------
80
Ground
Walls
(Water)
(Vehicles)
Normal - 386
Ornamental - 1130
Barbed Wire Fence
325
50
-----------------------
100
-----------------------
100
Ground
(Water)
(Vehicles)
Normal - 1119
Ornamental - 1131

Image
Name
Health
Damage
Bonus
Placeable on
ID
Landmine
1*
91
--------------
175
--------------
175
--------------
75
75
175
625 (625)
- Triggers on step
Ground
(Water)
(Vehicles)
1101
Claymore
1*
91
--------------
175
--------------
175
--------------
75
75
175
625 (625)
- Triggers when close frontal
movement is detected
Ground
(Water)
(Vehicles)
1102
Barricades - Agriculture & Others
Image
Name
Health
Growth Time
Placeable on
ID
Tomato Seed
1
32400 sec
Fertile soil
Planter
341
Lettuce Seed
1
32400 sec
Fertile soil
Planter
339
Pumpkin Seed
1
32400 sec
Fertile soil
Planter
1045
Carrot Seed
1
32400 sec
Fertile soil
Planter
330
Potato Seed
1
32400 sec
Fertile soil
Planter
343
Corn Seed
1
36000 sec
Fertile soil
Planter
336
Wheat Seed
1
36000 sec
Fertile soil
Planter
345

Image
Name
Health
Growth Time
Placeable on
ID
Amber Berry Seed
1
32400 sec
Fertile soil
Planter
1104
Indigo Berry Seed
1
32400 sec
Fertile soil
Planter
1105
Jade Berry Seed
1
32400 sec
Fertile soil
Planter
1106
Mauve Berry Seed
1
32400 sec
Fertile soil
Planter
1107
Russet Berry Seed
1
32400 sec
Fertile soil
Planter
1108
Teal Berry Seed
1
32400 sec
Fertile soil
Planter
1109
Vermillion Berry Seed
1
32400 sec
Fertile soil
Planter
1110

Image
Name
Health
Bonus
Placeable on
ID(s)
Planter
300
- Affords a fertile soil
Ground
(Water)
(Vehicles)
331
Campfire
200*
- Emits a light
- Lets you cook food if you
have enough Cooking skill
- Provides warmth when near it
(burns if standing inside)
- Toggleable
Ground
(Vehicles)
362
Sandbag
300
Ground
(Water)
(Vehicles)
365
Tanktrap
250
Ground
(Water)
(Vehicles)
1227
Bedroll
(any color)
200*
- Lets you claim a spawnpoint
- Toggleable
Ground
(Water)
(Vehicles on
Singleplayer)
Black - 288
Blue - 289
Green - 290
Orange - 291
Purple - 292
Red - 293
White - 294
Yellow - 295
Claim Flag
1*
- Forbids any player to build
in its radius (except the placer)
Ground
(Water)
(Vehicles)
1158
Rain Barrel
235
- Collect rain to refill 1 time
Bottles and Canteen
- Stock to 1 use of water
Ground
(Water)
(Vehicles)
1208
Pump Jack
450
- Collect oil to refill 1 time
Jerrycans and Gas
- Stock to 1 use of fuel
Ground
(not rock
nor farm)
1219
Water Tank
500
- Stock to 5 uses of water
Ground
(Water)
(Vehicles)
1228
Fuel Tank
500
- Stock to 5 uses of fuel
Ground
(Water)
(Vehicles)
1229
Jack-o-
Lantern
200
- Emits a light
- Toggleable
Ground
(Vehicles)
1049
Structures
Image
Name
Health

Birch
Maple
Pine
(Brick)
Metal
Placeable on

Snaps to
ID

Birch
Maple
Pine
Metal
Floor
450
500
550
1300
Ferm ground
(Water)

Floors
51
31
52
369
Pillar
350
400
450
(800)
1100
Floor/Roof/Ramp/Stairs/Hole Corner
53
36
54
(1212)
374
Post
350
400
450
(800)
1100
Floor/Roof/Ramp/Stairs/Hole Corner
447
443
448
(1213)
449
Roof
450
500
550
1300
Floor/Roof/Ramp/Stairs/Hole & 4 Pillars

Floor/Roof/Ramp/Stairs/Hole Edge
55
35
56
373
Ramp
500
500
500
1100
Floor/Roof/Ramp/Stairs/Hole & 4 Pillars

Floor/Roof/Ramp/Stairs/Hole Edge
323
322
324
377
Stairs
450
500
500
1300
Floor/Roof/Ramp/Stairs/Hole & 4 Pillars

Floor/Roof/Ramp/Stairs/Hole Edge
318
316
317
375
Hole
1300
500
500
500
Floor/Roof/Ramp/Stairs/Hole & 4 Pillars

Floor/Roof/Ramp/Stairs/Hole Edge
321
319
320
376
Wall
350
400
450
(800)
1100
Floor/Roof/Ramp/Stairs/Hole & 2 Pillars
57
33
58
(1215)
371
Doorway
350
400
450
(800)
1100
Floor/Roof/Ramp/Stairs/Hole & 2 Pillars
49
32
50
(1210)
370
Garage
350
400
450
(800)
1100
Floor/Roof/Ramp/Stairs/Hole & 2 Pillars
452
450
453
(1211)
454
Window
350
400
450
(800)
1100
Floor/Roof/Ramp/Stairs/Hole & 2 Pillars
59
34
60
(1216)
372
Rampart
350
400
450
(800)
1100
Floor/Roof/Ramp/Stairs/Hole & 2 Pillars/Posts
444
442
445
(1214)
446
Resources
Image
Name
Health
Drops
Birch Tree
800
- Birch Log
- Birch Stick
Maple Tree
1000
- Maple Log
- Maple Stick
Pine Tree
1200
- Pine Log
- Pine Stick

Image
Name
Health
Drops
Boulder
1000
- Metal Scrap

Image
Name
Drops
Amber Berry Bush
- Amber Berry
Indigo Berry Bush
- Indigo Berry
Jade Berry Bush
- Jade Berry
Mauve Berry Bush
- Mauve Berry
Russet Berry Bush
- Russet Berry
Teal Berry Bush
- Teal Berry
Vermillion Berry Bush
- Vermillion Berry
Characters
Player :
Image
Name
Health
Damage
Speed
Player
100
20
4.5 km/h

Zombies : (WIP)
Image
Name
-Health-
Easy
Normal
Hard
-Damage-
Easy
Normal
Hard
Speed
Wandering
Zombie
75
100
125
11
15
22
5 km/h
Sprinting
Zombie
(non-existant)
low
low
(non-existant)
low
low
fast
Crawling
Zombie
(non-existant)
high
high
(non-existant)
high
high
slow
Mega
Zombie
2250
3000
3750
+ regen
25
33
50
very fast

Animals :
Image
Name
Health
Behaviour
Drops
-Speed-
Walk
Run
Deer
100
Defensive
- Raw
Venison
- Leather
18 km/h
54 km/h
Reindeer
100
Defensive
- Raw
Venison
- Leather
18 km/h
54 km/h
Moose
100
Defensive
- Raw
Venison
- Leather
18 km/h
36 km/h
Wolf
50
+ regen
Offensive
15 damage
- Raw
Venison
- Leather
18 km/h
36 km/h
Bear
100
+ regen
Offensive
30 damage
- Raw
Venison
- Leather
18 km/h
36 km/h
Pig
50
Neutral
- Pork
- Leather
18 km/h
36 km/h
Cow
100
Neutral
- Raw
Beef
- Milk Box
18 km/h
36 km/h
16 Comments
GriffBuilds 2 Jan, 2024 @ 11:17am 
Only guide that has tree identification, and has statistics of all the barricades & structures.
Adam 14 Apr, 2022 @ 11:16pm 
Hm. I like this guide, and it might be a bad idea to rely on this to build my base...
TħɘLΕGΟɓŗίck 13 Sep, 2017 @ 11:25am 
Otherwise a fine guide, it just wouldn't be too bad if you guys bothered in updating it, as its ridiculously out of date
eeeeeeeeegman 28 Oct, 2016 @ 10:59am 
barrebed whire fence is wrong...fix it
Baguette 1 Oct, 2016 @ 7:21am 
Plz update
Papa Sans  [author] 23 Jul, 2016 @ 2:47pm 
oh lordy this is gonna take a while
Papa Sans  [author] 7 Jul, 2016 @ 6:58am 
@Korosan ツ I'll update the rest of the guides as well
AngelsOfAnarchy 1 Jul, 2016 @ 6:36pm 
how can I fill a water tank?

TheMiningAlex 24 Jun, 2016 @ 11:34am 
if you are still working on these can you update them. idk what is going on irl or anything but if you have the time.
Hwanwok 30 May, 2016 @ 12:00pm 
Pump jacks real ID is 1219 not 1208.