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You can certainly build are aesthetically pleasing cities, but without knowing the core mechanics, its not possible. Using more efficient layouts first is a good way to learn, and then try to push the limits.
You'd simply nudge the herbalist-newspaper chain of service buildings in the back one tile over so they align exactly with the road on that side, then place 1 house on each side of that chain of service buildings so that the houses diagonally touch the road loop.
Then put a roadblocked piece of road in front between the diagonally aligned houses and the larger rows of houses on the side, this will make sure the house has road access and can function but the walkers won't deviate from their paths.
A 3x12 grid pushes the water walker to the absolute limit, meaning at its last tile of walk range it will have to decide whether or not to turn around. HOWEVER, it seems as though placing your water well on the corner of the 3x12 grid causes the water walker to always continue forward at its last tile rather than turn around. If you place the water well not on a corner ("on the corner" as in, only half the building is touching the corner road, the other half is "not connected")...if you place the water well instead anywhere else, the water walker will have a 50/50 chance of turning around.
A 3x12 grid looks like it is the most efficient allowing 2040 inhabitants at full capacity when considering all service buildings taking up space.
So thanks mate! :D Not only for the kind words and recognition, but for the guide and helping people along. Hope the both of us have made Lethis a transparant and welcoming place for anyone joining!
I agree with the roamers for mansions, they have very low range.
I will say I may use your mansion strategy, the roamers for the mansions are just killing me with their path decisions in small circles, and they have such a limited range.