Portal 2

Portal 2

69 ratings
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Description
Pretty easy, I think. Apparently not as easy as I thought. Put on your thinking cap to stay on track.

Revised and Remixed Remake of Redirect
46 Comments
Mr Fab 7 Feb, 2023 @ 3:42am 
Cool ending and great puzzle ! Favorited !
Dark Rozen 4 Jan, 2022 @ 4:26pm 
That's awesome. I love the ending.
Aneonen 20 Jul, 2021 @ 9:09pm 
Nice puzzle! I enjoyed the parts others have mentioned, and I quite liked the use of small gel patches in order to create one-way momentum paths.
hub 9 Jan, 2021 @ 7:57am 
:cupup:
Joric 11 Oct, 2018 @ 7:10am 
My 3 minutes: https://youtu.be/GcsCuA_VbMc fine map, considering deus ex machina ending.
Nobody No-One 22 Aug, 2018 @ 9:53pm 
Really enjoyed this one. The first half stumped me for a few minutes until I figured out the reuse of the piston platform, which was very clever by the way. Once I activated the light bridge everything was easy from there. I also really like the design and aesthetics in this one. Thumbs up.

Regarding the hidden elements mentioned a few comments below, the only thing that irked me slightly was that it wasn't entirely clear that the laser catcher would miraculously activate a light bridge to prevent the cube from falling off the button. While there was some signage that allowed me to guess it would happen, I would have preferred the traditional puzzlemaker signage to make it absolutely unambiguous. The gel was funny, and I'm really thankful that the second laser had a delay before turning off.
Steve3Dx 28 Jan, 2018 @ 11:49am 
excellent
bullfrog 9 Jan, 2018 @ 12:23am 
Great puzzle. Took a while to work out the mechanics and even longer to finally notice that ledge that lets you bootstrap but after that, it was 'just' a case of solving it. Great work, big thumbs up.
toncica  [author] 5 Jan, 2018 @ 3:52pm 
What is the concern with hidden elements? In my maps they are not puzzle relevant, you don't have to know or think about them. Here at the end you are given the option to quickly jump to the exit instead of slowly walking. Some hidden elements prevent negative consequences for the player, ideally you don't even notice when it happens.
bobdugan_2000 2 Jan, 2018 @ 8:40pm 
Man, I gave it a thumbs up because of how clever this map is, but there are some real non-conventional tricks that made me think twice about that rating. I had to look at LG's walkthrough at https://www.youtube.com/watch?v=J7TPpmK0yho to get me through these little bombs... What's with the hidden elements, especially at the end? Still Toncica, you make among the most thought provoking maps, so thank you!