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Normal 3 build stage to get it working, as a Power efficiency module (Normal components + 1/3 the PCC required), Then a 4th stage to add on Productivity (normal components + 1/3 the PCC required), Finally a 5th stage to add Effectiveness (normal components + 1/3 the PCC)
Is it possible to have a upgrade module with additional build stages for each tech add on and splitting the PCC requirements needed across the different stages?
I think this would be very cool to have and it would let players build up the modules over time. Also the reason I listed the upgrades as Power, Productivity, Effectiveness was because it make sense to make on object use power better before making it faster and then you can make it more effective at processing and producing things last. Not to mentions that the assembler cannot benefit from the Effectiveness Module.
There is also the added benefit that if something attacks the module it will also degrade slower and slowly loose function vs suddenly not working.
I can get 10x speed (500% productivity and 200% effectiveness) while using half the ore and having no increase in power?
Maybe make them need one Production Control Component for each stat making it need 3 instead of 1.
i think where i may have miscalculated is upon stacking several theres a compounded effect that scales faster than the cost of each upgrade module.
am i on the right track ? and if so... what could i do ? the issue we would face is building just one would be to costly the benefit then is only in stacking and thats unfair on blocks that only have room for 1 module and we can never truly balance as different assemblers in mods have more or less ports.