Flesh Eaters

Flesh Eaters

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How to Keep Your Flesh - A Survival Guide For /Hardcore/ and other modes
By Bug Space
If you're reading this it means that pretty much everyone's got a craving for your lovely flesh. Congratulations! This is what it's like to be popular!

Hang in there, with just these few simple steps you'll be beating off those raging fans in no time! *

*May or may not result in loss of fans
   
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Note:
Note that the game is in alpha, thus it (the game) and this guide are subject to change. If new updates come out I will attempt to update or tweak the guide as necessary.
Additionally if anyone has got any tips or feedback they want to contribute feel free to do so in the comments. :D
Introduction

Before You Begin
Decide on what difficulty you want to be playing on, this guide is going to be more focused on hardcore but, of course, you can apply the same strategies to the lower difficulties. (You'll also find it much easier down there)
Choosing Your Team


Note: When on hardcore it's a good idea to keep exiting and recreating the game until one of your soldiers has a shotgun and the other a rifle (So you don't run out of ammo so fast). If you like an extra challenge then feel free to ignore this.

Choosing a good team composition is key to making it through the first few waves of any mode. Here's what I think of each class (At the current version)
  • Soldier: The most useful class and the only one that starts with offensive capabilities. You are going need at least two of these guys.
  • Medic: You can really afford to go without a medic, only take one if you're playing on easy. Look at it this way; if you're taking damage then you're doing it wrong.
  • Engineer: Personally I'd prefer just taking another solider but on normal (Where you have four team slots) or on easy he is quite viable in the late game.

Team Composition by Difficulty
Easy
  • Soldier x4
  • Medic x1
  • Engineer x1
You can't take more than four soldiers anyway so this is the best you can do. There isn't a point in having two engineers as you only need him to place down schematics. In general you won't really need a strategy to survive in easy - all you need is ammo some wood every once in a while.

Normal
  • Soldier x3
  • Engineer x1
The three soldiers are how you're going to hold off the zombies in the early game, the engineer is there for the late game where you'll be able to hoard loads of metal.

Hardcore
  • Soldier x2
Yep. You only get two slots and you NEED to take two soldiers. Personally I'm still figuring this mode out but I haven't found it possible to survive in the early game with a soldier and engineer. (The introduction of melee weapons will probably change this)
Levelling Up
As you kill zombies, collect resource, build things and set up barricades your survivors will gain experience, here's what I think is the best order to spend your hard earned levels.
  • First max out looting - being able to scavenge resources faster is vital.
  • Next alternate between levelling barricading and speed (Beginning with barricading). It is important to be able to build and repair barricades quickly but it's equally important to be able to move around quickly. This is important for both saving time and the extra speed is always appreciated when fighting or avoding zombies.
  • Max out resistance then spend the rest in whatever you want. I'd say level up resistance earlier but the other skills are just so much more important, like I said with the medic, if you're getting attacked in the first place then you're doing something wrong.
The Crafting Table
Soldier:
When you can afford to start collecting more metal this is the first class you should start upgrading. In my opinion you should go straight for the most expensive shotgun as it is extremely powerful and actually uses up less ammo.
Be warned when upgrading to the LMG for rifle survivors as that weapon eats through ammunition like there's no tomorrow. (Actually if you think about it, technically there is no tomorrow because of the zombie apocalypse and everything so, can you really blame it?)

Engineer:
Not useful as of now

Medic:
Not useful as of now
The Early Game
Remember I'm writing this with hardcore mode in mind


^ If you get to this point (minus the six teammates) in hardcore mode then please, share your secrets

Hmm... It looks like noone's home
Well, it's just you and your partner in an empty house. There's an attractive looking ammo crate in the top right corner, send both of them over to start collecting ammo from it. Continue doing this until the first zombie appears. (You're going to need the extra ammo for later)

NORMAL MODE / LOWER
On normal, send two survivors to collect wood, and two to collect ammo. After the first few waves (When everything is barricaded and you have some extra wood) then move one survivor from the wood pile to the metal pile.

On easy... well it doesn't really matter (hehe), collect ammo and wood first then work on the metal.

One zombie down, ??? to go
After killing the first zombie send your crew member with the most experience to the wood pile in the bottom right room and keep the other crew member collecting ammo. (You'll need to be continiously collecting ammo).

We send the crew with most experience to the wood pile because it takes longer to collect wood which means that person gains experience slower. On the other hand collecting ammo is faster so that means you gain experience faster from that.
Between waves you should make sure to send the person with most experience to the wood pile because they will collect the wood faster (Important for barricades/surviving)
The Second Wave Onwards


You won't have much time between waves so you need to make the most of it.
Right now you should have one survivor collecting ammo and the other collecting wood, you won't be able to barricade all the windows AND stockpile enough ammo before the next wave so you've got to choose wisely.

Remember that barricading windows awards quite a lot of experience points

I like to first barricade the top right window, above the ammo box, after this I barricade the window to the right of the ammo box. I do this because I want to keep the zombies as far away from that ammo box as possible in the case that for whatever reason I run out of ammo.
The box is also nicely tucked away into the corner away from most things and ammo is pretty much the most important resource.

If you collect some ammo first then send the ammo collecting survivor to help with wood you may be able to board up the window on the bottom right, but in my experience once the second wave begins you can just move both survivors to the top right and the zombies should ignore that bottom right window and go for the barricaded one.

If you wish you can consider boarding up the windows on the left instead of holding out there, you might feel safer as there are only two windows on that side. Personally I prefer being near the ammo box

Once the second wave begins you should have at least two windows boarded up. Now you need to decide where to send your survivors (Remember you don't have extra wood to repair barricades), if most of the zombies are coming in from the left then send both to that side because there is nothing stopping the zombies from entering.
If it seems quite even then send one survivor to either side, one to kill the zombies behind the barricade and the other to kill the entering zombies. If you've got a survivor with a rifle and the other with a shotgun I like to keep them together on the right side but get the rifleman to shoot the zombies on the left while the shotgunner shoots the bunched up zombies behind the barricade.

You will most likely need to maneouvre around the zombies (Run away then shoot again). Just make sure to keep far away and you should be able to kill all of them.

Extra note - if you aren't feeling lazy / feeling extra tactical you can kite (make the zombie follow you around) the last zombie with one survivor while the other survivor collects resources. Personally I'm too lazy for this :p, but it also seems a little bit exploity in my opinion. (I'm not sure whether the next wave is on a timer or whether the timer begins after all the zombies in a wave are dead.

Wave 3
This is the most difficult wave, get through this and you'll be home free. Once again you will need one surivor collecting ammo and the other collecting wood, you can have both on the wood pile for up to 10-20 pieces of wood cummulatively collected (This is me speaking instinctively) but then you will need one survivor back on the ammo. Barricade all of the right side of the building and the left side if you can afford it.

You will most definetely need to kite zombies around at this point but you'll also get a lot of experience if you survive, meaning that it'll be much easier to collect resources.

Like I said this is the most difficult wave and it's difficult to walkthrough exactly what to do, you will want to hold your position in a corner for as long as possible, making sure that the zombies come at you in a line and don't surround you (So that you have space to run around). It's a good idea to once again have one survivor killing zombies behind a barricade while the other works on the zombies that are inside.

Wave 4+
Afterwards this is much more free form - if you need wood then have a survivor on the wood pile, if not then have him collecting metal. If you feel like you have enough money then send both survivors to the metal pile (The double barrel shotgun is amazing)
Still Got Your Flesh?


Hopefully this guide has helped you out / kept you alive, if not then... I guess you aren't around to read it anymore.

Remember to support the developers so that this awesome game can continue to be worked on and updated!

Authors Note:
Feel free to send me feedback or suggestions in the comment, to favourite / rate up the guide and all that other juicy stuff!

If you want to see some other similar (or not) stuff then check out my YouTube channel and/or website!
http://cheesycrackers.me/
https://www.youtube.com/user/thatcheesycracker
16 Comments
Chacho 19 Jun, 2016 @ 7:23pm 
How i can win, in Sandbox Tec Lab
n00b 20 Sep, 2015 @ 12:24am 
thanks dude, it helps a lot since there are not so many guides for this game
simpledan777 12 Sep, 2015 @ 12:22am 
one feature that seems like it should be implemented is the option to choose shotguns or rifles.. perhaps a second tab on the crafting screen... just a suggestion ... so you can have then options to chage the weapons on the soldiers at the start...
Bug Space  [author] 11 Sep, 2015 @ 10:25pm 
@conradproteus Awesome, keep up the work :D
Piece of Sheet 11 Sep, 2015 @ 9:22am 
My English is bad, but I understand most of written bu you. Nice help for begginers!:happyelf: :)
Zohaster 10 Sep, 2015 @ 4:33pm 
@conradproteus Looking forward to the next update! :Braaaaains:
conradproteus  [developer] 10 Sep, 2015 @ 2:16pm 
This saturday-sunday we plan another update on wich all items will work, thank you for suporting this project, means the world to me
Bug Space  [author] 10 Sep, 2015 @ 8:26am 
Yep, the soldiers can share stuff but the engi/medic don't have the features implemented yet.
If I remember right the engineers kits will provide an area buff (Like the medic's healing aura)

I'll be sure to add in the part about the soldiers sometime later :D
cyan3⑨miku 10 Sep, 2015 @ 8:17am 
(continued from previous comment)

ie You have 4 Soldiers, and you send one of them to craft a Power Armour and a Double Barrel Shotgun. You then equip this Soldier A with these new gear and go back to looting/kicking @ss. You can then send Soldier B to the crafting table to grab a Power Armour and a Double Barrel Shotgun FOR FREE , since the research costs has already been paid. Sweet! New guns and armour to kick @ss (Though as mentioned in your guide, if you're losing HP, then you're doing it wrong, so the armour may not be that necessary. But the weapon is of utmost importance; you need it to kick zombie @ss before they kick yours) Rinse and repeat for Soldier C and D and now you've got 4 Master Chiefs covering your base. All your base are not belong to them now. :steamhappy:

//I still haven't figure out Medic's and Engie's crafting yet though, might be because their effects would be implemented in a future update and their existence now is just a placeholder.
cyan3⑨miku 10 Sep, 2015 @ 8:15am 
I've just experimented a bit and learnt about how the crafting system works. You can include this in your guide (I would be very grateful if you credit me :chocola:) since I'm sure crafting might be a big part of the game in future updates.


@@@@@@@@@@@@@@@@
Based on my observations, the 'crafting costs' is basically like an initial 'research cost'. Once you craft the item (think of it as researching a new weapon/armour/medicine/whatever), everyone in your party of 2,4 or 6 that is the same job (Soldier, Medic or Engie [wait, these 3 are TF2 classes lol]) will be able to go to the crafting table and grab the new equipment FOR FREE . Yes, the cost is only for the initial 'research cost', and after paying the approriate metal, wood, and/or antibiotics, everyone in your party with the same job can all get the new equipment for free.

(continued in 2nd comment due to word limit)