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If I remember right the engineers kits will provide an area buff (Like the medic's healing aura)
I'll be sure to add in the part about the soldiers sometime later :D
ie You have 4 Soldiers, and you send one of them to craft a Power Armour and a Double Barrel Shotgun. You then equip this Soldier A with these new gear and go back to looting/kicking @ss. You can then send Soldier B to the crafting table to grab a Power Armour and a Double Barrel Shotgun FOR FREE , since the research costs has already been paid. Sweet! New guns and armour to kick @ss (Though as mentioned in your guide, if you're losing HP, then you're doing it wrong, so the armour may not be that necessary. But the weapon is of utmost importance; you need it to kick zombie @ss before they kick yours) Rinse and repeat for Soldier C and D and now you've got 4 Master Chiefs covering your base. All your base are not belong to them now.
//I still haven't figure out Medic's and Engie's crafting yet though, might be because their effects would be implemented in a future update and their existence now is just a placeholder.
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Based on my observations, the 'crafting costs' is basically like an initial 'research cost'. Once you craft the item (think of it as researching a new weapon/armour/medicine/whatever), everyone in your party of 2,4 or 6 that is the same job (Soldier, Medic or Engie [wait, these 3 are TF2 classes lol]) will be able to go to the crafting table and grab the new equipment FOR FREE . Yes, the cost is only for the initial 'research cost', and after paying the approriate metal, wood, and/or antibiotics, everyone in your party with the same job can all get the new equipment for free.
(continued in 2nd comment due to word limit)