Dungeon Nightmares II : The Memory

Dungeon Nightmares II : The Memory

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Partial Controller Support
By K Monkey
Details the partial controller support available during gameplay
   
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XBox 360 Controller Support

Note: Main Menus and Exit still requires Keyboard and Mouse
2 Comments
Rufus 3 May, 2016 @ 12:39pm 
I think whoever chose the bindings for the control pad isn't a game player. Why on earth would you put jump on the left shoulder. All game players know that in XB360 config. "A" (green) is jump "X" (blue) is action for a reason. It's evolved in to that configuration because it's the best way.
innerzeus 11 Oct, 2015 @ 10:20am 
this is true, but in the menu the slider for gamepad sensitivity is nowhere to be seen and the sensivity remains 0% making looking around ungodly slow and basicaly unplayable, please help :S.