Space Engineers

Space Engineers

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AI Guard Advanced Mk.II
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.441 MB
20 Sep, 2015 @ 12:51pm
4 Nov, 2015 @ 2:52pm
2 Change Notes ( view )

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AI Guard Advanced Mk.II

In 2 collections by LeonserGT
AI Drones Scenario Pack
9 items
Contributions to EEM
178 items
Description
Well, now it's time for latest drone improvements, based on Keens pirate drones script.
"Advanced Guard" drones are most hi-tech and powerful, mostly as interceptors.

Moreover, it has "pirate antenna" feature, which will work exactly as Keen's Informant drone, but you need to toggle in on before using. It will spawn pirate drone in 3000 m radius when detects player. Turned off by default.

NOTE: I publish new "pirate" versions as new blueprints, because that script is working ONLY when drone owned by enemy NPC or Space Pirate faction. You can't use these for self-defence. And now they completely for scenarios.

Script allow them to track player down across whole world. But it could be not useful for you? That's why all of them have "activate" sensor, AI script will remain disabled until player enter 50 m radius, before this - drone can patrol area by GPS waypoints. When it will detect player it will clear waypoints and change it's course to player. But you still can manually trigger AI timer.

HOW TO USE:
Change ownership to enemy NPC or Space Pirates faction. That's all.

All my drones fueled, equipped, survival-ready and completely mod-free.
2 Comments
LeonserGT  [author] 5 Oct, 2015 @ 5:45pm 
You need to make GPS points and add them in remote control block setting in needed order, then choose type of path - patrol is 1 - 2 - 3 - 2 - 1... and again, circles is 1 - 2 - 3 - 1 - 2... and so on, one way is one way. Then press "autopilot - on"
Bigduo13 5 Oct, 2015 @ 5:30pm 
I was going to ask how you setup a flight path for the drone?