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Zgłoś problem z tłumaczeniem
The only problem this Delf Longbow Snipe Target one shot with long range poses, is that when the 1st longbow in the arcane forge list is built, it is a THREE shot long range (7 hex) bow. That's pretty uber... Basically, your hero will be running around with a catapult that can fire 3 times.
Aside from the arcane forge issue, I'd prefer the Snipe Target Delf archer cooldown be reduced to 1 turn from 2. Thanks for this mod! Delves add much diversity of play.
Nothing fancy (especially not the preview-image) , but here you go. I changed the range from long to medium and shortly tested that I changed the correct value, hope it works for you, too:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1300294937
1. I like it as it is - keeps things a bit more diverse ( I don't like "flat" balancing - or however that's called - where each sides' version of an unit basically has the same stats ) . Of course then, other species should have some other advantage, though... ( e.g. I gave dwarves a lot of armor-related unit levelup boni in my install, and other things to the others )
2. That should be easy... in the package-manager, create an empty mod, include this one as dependancy, and then edit the appropriate stat in that new mod (should be in one of the ability-packs)
Can't promise it since I'm working on a lot of other things, but maybe I'll look into it...