Don't Starve Together

Don't Starve Together

31 ratings
Flint for Everyone
   
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3.269 KB
25 Sep, 2015 @ 2:54pm
25 Nov, 2015 @ 10:39am
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Flint for Everyone

Description
A server mod that spawns flint when players first join.

The mod can also spawn a variety of other items as configured.

Default dedicated server config:
configuration_options = { flint_amount = 10, -- Amount of flint to spawn per player twig_amount = 0, -- Amount of twigs to spawn per player grass_amount = 0, -- Amount of grass to spawn per player wood_amount = 0, -- Amount of wood to spawn per player stone_amount = 0, -- Amount of stones to spawn per player flower_amount = 0, -- Amount of flowers to spawn per player thermalstone_amount = 0, -- Amount of thermal stones to spawn per player thermalstone_noautumn = true, -- Don't spawn thermal stones in Autumn, true/false portal_distance = 40, -- Maximum distance from portal to spawn items min_day = 0, -- Minimum day to start spawning items expire_time = 0, -- Time to wait before removing old items (0 is never) owner_only = true, -- If only the owner can pick up the items they spawned, true/false }
14 Comments
Kain Morgen 2 Mar, 2019 @ 5:39am 
Hello BarnyardOwl.

Not sure if you'll be reading this since all your mods date back to like 2015.
But the configuration option message_players is never used in any if statements after its declaration in modmain, so you actually can't turn off the messages.

I could fix this myself obviously. It's just a condition check in say().
But I would like to use a 'silent' version of this in my dedicated server since I already have a welcome message there and then I would have to upload a fork of your mod on my own.
Demonology 1 Jan, 2018 @ 3:33pm 
flowers dont spawn - only petals. and petals dont restore sanity. was it meant to work like this?
BarnyardOwl  [author] 25 Nov, 2015 @ 1:09pm 
@NZLGingernuts: Thanks for reporting the bug! I'm surprised such a significant bug went unnoticed for so long.
Gingernuts 25 Nov, 2015 @ 12:38pm 
Cheers buddy, the mod is brilliant
BarnyardOwl  [author] 25 Nov, 2015 @ 10:40am 
@NZLGingernuts: Bug confirmed & fix confirmed working. Update pushed.
BarnyardOwl  [author] 25 Nov, 2015 @ 10:25am 
@NZLGingernuts: Well damn, I see what happened. I'll push out a fix shortly. In the meantime, enabling the "owner_only" config option will remove the bug.

I always had this option on, so I never got the bug.
Gingernuts 25 Nov, 2015 @ 12:26am 
Bug still exists, entire flint stack just disappeared, settings are all default.
Gingernuts 24 Nov, 2015 @ 10:29pm 
I've had the mod turned off for a week, it may have been fixed in the latest update? I'll test it out, if it's still bugged I'll comment
BarnyardOwl  [author] 24 Nov, 2015 @ 1:27pm 
@NZLGingernuts: Weird. I know this was an issue in a previous version, although I'm pretty sure it's been fixed for at least the last month.

Items that are on the ground get removed after 8 minutes if they haven't been picked up. You can change it in the config though (expire_time / Item Removal).
Gingernuts 24 Nov, 2015 @ 1:20pm 
Mod is a brilliant idea, it's unfortunate that it is bugged pretty badly. The items you pick up disappear from your inventory after 5 minutes or so, and it takes the entire stack with it. I spawned in 2 grass and 2 twigs for everyone, after x amount of time the players entire stack of grass/twigs would disappear. Please fix this.