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But adding new functionality can worse. Actually i could live with not a perfect visual. Maybe i do not need a model. Most important is an 'active' area for a pluggable. With barrels it can be achieved with barrelHolder.AddSlot and fuelHandler.AddSlot. But these are in class Vehicle and FuelHandler. Those powerpoints, i think only reside in "buildingblock", not in vehicle. Non of the vehicles use powerpoints, so it might not be possible. Still getting my head around this jungle of classes. Pepe143 solved it with a barrel with power. Brilliant.
But I want a cable :-)
Changing the direction of power flow at an already existing outlet was easy.
Patching a power plug to a vehicle.. (I was even unable to change the modded outlets color..)
You MAY need additional 3rd party modeling software for this.
I dont know how to change the models.
will do.
That is strange, I have never seen such behaviour. This should definetly *NOT* happen.
You mentioned it appeared in a multiplayer game..
As I have not played TOM MP I missed some bugs(which only appears in MP of course).
Thanks to all the kind people who told me about them I will try to fix them.
Last idea to check:
Please try a singleplayer game with a working 3d printer(like those dev-printer which does not need resources) and build some solar panels, power cables and power hungry stuff.
I will definetly look into this issue but.. it may take some days before a patch may be released.
Just send me some "time" ^^
ok. so far that has not been the case in MP set ups. in stead the soler read a continuas drain from the batts even after being disconnected from the grid and only show a less then .1W power chage from the panle itself. im not serten what to think with this.
Any solarpanel/MMRTG build(after mod activation) will change connctions (original:2xoutput) to one input and one output. This does NOT affect already "placed" panels(like in a scenario).
Any solar panel/mmrtg build using a printer(after mod activation) will have one input/one output.
To get the total ammount of produced/consumed energy try to place those "boxes" at the end of the powerline(err.. those thing which got 6 inputs/6outputs, connector box?).
This thing should show the actual power/drain in the power line so far.
haveing a bug where the new panls will not charge for a RTG. is this a fualt in the mod or will thay only charge from other soler panls?
Known "problems":
1) dont forget to activate this mod..
2) only newly build solar panels will have this function.
3) Blame me, i was too lazy to add different coloured plugs on the solar panels
Just try to put one power cable to the "assembled" solar panel.
When done try to put the other end there, too ;)