Total War: ATTILA

Total War: ATTILA

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Attila Custom Battle Crash Fix
   
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Tags: mod, Units
File Size
Posted
Updated
185.384 KB
4 Oct, 2015 @ 1:21am
16 Feb, 2018 @ 7:09am
7 Change Notes ( view )

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Attila Custom Battle Crash Fix

Description
Attila Custom Battle Crash Fix

Attila has the same issue as it was in Rome 2 if a player uses too many Unit Pack mods together. This crash happens when you select for the AI any faction which has a roster which is larger than 70 units and it doesn't matter how many of them are vanilla or custom units.

Important information

- It is fully compatible with the latest patch and all DLCs

- It works with the custom battle screen and can be also used while playing campaigns.

- If you use a mod which changes/includes the important database table factions, then this mod isn't compatible with this fix. Big overhaul mods or gameplay changing mods include this table. The modder of this mod can of course adapt this fix into his mod.

- This mod doesn't fix any issues within the used Unit Packs mods. It just fixes the issue if you have loaded too many Unit Pack mods together.

- You have to assemble an AI army by yourself in the custom battle screen as the one-click army assemble feature is disabled that this mod works.

- This fix is already included in the Radious Total War Mod

Recommendations if the Custom Battle Screen still crashes

If the custom battle screen crashes, then please remove all files in these two folders below:

C:\Users\Yourname\AppData\Roaming\The Creative Assembly\Attila\battle_preferences

C:\Users\Yourname\AppData\Roaming\The Creative Assembly\Attila\army_setups


Crash of the game:

If your game crashes you could re-download changed "vanilla" files and verify the integrity of the game:

> Open Steam > click on my games > right-click on Attila > left-click on properties > then look for the Local files tab and click on Verify the integrity of the game cache

There you can re-check the integrity of your Attila files. It takes some time, but after updating you have again all proper vanilla files.


Information for Modders

You can use this fix for your own work and please just give me credits in your thread. You find the detailed explanation about this fix on my main thread on Total War Center.

Here is the link to my main thread on Total War Center

Attila Custom Battle Crash Fix[www.twcenter.net]

Credits

Thanks a lot to Ryan for his fix of Rome 2 which inspired me to create this fix for Attila.
Rome 2 Custom Battle Crash Fix
Thanks a lot to RADIOUS for the collaboration and testing.
Thanks a lot to DRAMABELLI, PLISSKEN3 and CPT. CORTES for testing.
Thanks a lot to SILENT RESIDENT for her logo.

Enjoy the Attila Custom Battle Crash Fix
Swiss Halberdier


Link to my Steam Workshop Contributions

Links to my threads on Total War Center

Additional Units Mod - Empire (AUM-EMP)[www.twcenter.net]
Additional Units Mod - Napoleon (AUM-NAP)[www.twcenter.net]
Additional Units Mod - Shogun (AUM-SHO)[www.twcenter.net]
Additional Units Mod - Rome (AUM-ROM) - vanilla version[www.twcenter.net]
Additional Units Mod - Rome (AUM-ROM) - Radious version[www.twcenter.net]
Additional Units Mod - Attila (AUM-ATT) - vanilla version[www.twcenter.net]
Additional Units Mod - Attila (AUM-ATT) - Radious version[www.twcenter.net]
Attila Custom Battle Crash Fix[www.twcenter.net]
Attila Romani Units Pack - vanilla version[www.twcenter.net]
Thrones of Britannia - Unit Recruitment Strength[www.twcenter.net]
Thrones of Britannia - Aguirre and Swiss Unit Project[www.twcenter.net]
Unit Pack Compatibility Languages Project - Empire (UPC-EMP)[www.twcenter.net]
Unit Pack Compatibility Languages Project - Napoleon (UPC-NAP)[www.twcenter.net]
Unit Pack Compatibility Languages Project - Shogun (UPC-SHO)[www.twcenter.net]
Unit Pack Compatibility Languages Project - Rome (UPC-ROM)[www.twcenter.net]
Unit Pack Compatibility Languages Project - Attila (UPC-ATT)[www.twcenter.net]
Unit Pack Compatibility Languages Project - Thrones of Britannia (UPC-TOB)[www.twcenter.net]
66 Comments
Solon 9 Aug, 2024 @ 3:25pm 
Roger that, thx!
Swiss Halberdier  [author] 18 Apr, 2024 @ 3:43am 
@Solon
Please check out my TWC thread here and I guess it could help.

http://www.twcenter.net/forums/showthread.php?699714

There is a section for modders:

"Information for modders about how to adapt the fix to your mod"
Solon 17 Apr, 2024 @ 11:52am 
Swiss Halberdier, may I ask that you update this mod, so I can figure where I made a mistake in my modded version of MK1212AD. I was able to play-test in custom battles up until about a fortnight passed. Pretty certain it was a minute change that I failed to journal "oh, let's see what this does!" that buggered custom battles for me.
Swiss Halberdier  [author] 15 May, 2021 @ 1:56am 
@The.World.is.Yours
You don't need to activate the mod while your playing the campaign. It doesn't affect campaign gameplay, so it must be another mod which conflicts and freezes.
The.World.Is.Yours 15 May, 2021 @ 1:19am 
@Swiss Halberdier
Your mod running well in campaign because i always freeze when end turn and battle
Swiss Halberdier  [author] 15 May, 2021 @ 1:07am 
@The.World.is.yours
It still works fine. It just shows out-of-date as I didn't updated the mod anymore after the last Mod-Launcher Update.
The.World.Is.Yours 11 May, 2021 @ 9:09pm 
please update
Swiss Halberdier  [author] 6 Apr, 2021 @ 2:32am 
@Kerovanka
Yes but for a campaign this mod isn't needed.
Kerovanka 3 Apr, 2021 @ 6:19am 
same mod for GK?
Swiss Halberdier  [author] 3 Apr, 2021 @ 1:41am 
@Kerovanka
It is only for custom battle. But you can leave it activated while playing the campaign, but it doesn't do anything in the campaign.