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Nahlásit problém s překladem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=543982976
it's next gen of this weapon. Lock-On fire mode was added. and many othe cool features.
ShipName+"Gyro"
ShipName is Torpedo1,2,3,4
You can place additional gyro named Torpedo1Gyro2 (it must be placed in proper orientation).
Or u can set GyroMult to higher value. cause 1 gyro can be more powerful.
I'll make and publish a skeleton design easy to adapt for your planes, I just want to rewrite script in more pro style and add Lock-On fire mode.
So check my workshop later.
I did an experiment, removing and replacing the gyroscopes on the torpedoes; if renamed to match the default gyro names, the torpedoes work, but replacing the gyros without renaming them breaks the homing and dodging effect of the torpedoes, rendering them unsteerable. It seems that there is not much plug-and-play functionality in this script.
Curiously, the exact gyro name (torpedo1gyro) never even appears in the torpedo's programmable block, so I'm not even sure how the script can talk to the gyro at all, even if properly named.
To complicate matters, my torpedo weighs twice as much empty as yours does when filled with iron ingots, so one gyroscope isn't going to be enough, and placing two gyros on one of your torpedes (both named 'torpedo1gyro' breaks the guidance script and causes the torpedo to fly along unguided.