Space Engineers

Space Engineers

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[EEM] Exploration Enhancement Mod
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Type: Mod
File Size
Posted
Updated
387.779 MB
8 Oct, 2015 @ 5:27am
3 Oct, 2023 @ 9:45am
67 Change Notes ( view )

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[EEM] Exploration Enhancement Mod

In 1 collection by LeonserGT
Contributions to EEM
178 items
Description
A huge expansion for your survival gameplay experience, gameplay overhaul bringing you space simulator experience. Over 200 new ships, stations, wreckages and more!

Huge thanks to all workshop authors, contributed in this mod - your creations is what making it unique!

Join our discord server: https://discord.gg/NEsk3vtgpx

What's new in this mod?


You're able to trade using new item "credits" as currency. For now it's just physical item in your inventory, without mass or volume.
Trading outposts and trader ships passing by are neutral unless you attack or grind them - any damage or missing blocks will cause triggering an alarm and calling for police.
Trading is made with in-game script by Mahtrok and his Project Exodus. Two types of trade ports: retail (personal use by hands) and commercial (with ship). Every trade terminal has collector to throw your goods or currency and connector to get offers, it also has menu screen and button terminal - use menu to choose item to buy and select its package: x1, x10 or x100. When you sell your goods or throw credits in collector it will appear as user's credit in the bottom of menu: you can watch how much money do you have during trading session. Bought items will be thrown out of trading port connector into your ship or near you. Click "cancel" to extract your money from user's credit via connector.
Follow trade route waypoints near one station to find trading another trade station!


You attacked trading station or civilian? Be ready to explain your actions to police (SEPD). Or better run, because they shoot first, then ask questions. Depending on distress signal level you can meet different police forces from police drones to Police Chief himself piloting G-201 "Devastator". Damaged police ships can and will call for reinforcements.


Shooting down cops? Tresspassing military objects or top secret research stations? Beware of military forces (UCMF). They always fly in wings or operative groups, including frigates and destroyers. Almost all military ships will call for reinforcements if damaged, so better run if you see these guys. No joking.


More random encounters, more different types of encounters! Trading stations, police outposts, debris or wreckages, ambushes or minefields, stations with an interesting story inside, military installations, neutral refuelling stations, deep space exploration vessels and long-range recon cruisers. It is almost impossible to find them all for a sole player!


A lot of new cargoships and all of them will react if you attack them - calling for police and fleeing or engaging and fighting. Capturing cargoship now is more challenging, but also well rewarded. Huge variety of sizes - from small scout space bikes to huge Dromedary Trader and Atlant High-Security Transport.


More pirates! Now they're not just drones, but fighters, corvettes and frigates with pilots in flight seats. They also got some stealthy grinder drones and ships, mostly in ambushes - don't let them get too close! Most of pirate ships can call for help with certain chance.


WARNING! You must create your own faction with "accept peace" to make faction relations to you work as intended!

[CIVL] Civilian - friendly
[SEPD] Police - neutral
[UCMF] Military Forces - neutral
[ISTG] Independent Traders - friendly

Player made NPC factions:
[MMEC] 'Medveds' Military Elite Corporation - hostile
[AMPH] Amphion Corporation - neutral
[KUSS] KUS Shipyards - neutral
[HS] Hyperion Systems - neutral
[MA-I] Mahriane Industries - friendly
[EXMC] Extraterrestrial Mining Corporation - friendly

Factions has stations, cargoships and their own security squads.


Respawnships were updated to match new vision from survival update. They all equipped with survival kits and minimalistic layout otherwise.

Planetary drop pods replaced with simple rover, so you can drive around and find your spot to settle.

All content is based on workshop items marked with "Exploration" tag, all of them are modless.

Why? Because content quality is so much higher, when create with love and passion by many authors. Because one person is not able to fill entire mod with high-quality blueprints alone. Because, YOU, dear contributors, made a hell of a job and creations that good MUST find its meaning in game :)

Thanks again to all of authors, whose creations were used in this mod!
All authors with links can be found in a collection:
LIST OF USED ASSETS IN EEM

CREDITS:
Thraxus - programming: entire core functionality and currently most of EEM functionality is supported by him;
Mahtrok - in-game scripting: whole trading routine, author of Mahriane and EXMC factions;
Skleroz - in-game scripting: advanced AI script, other minor scripts;
Maxyall - artist & writer: commercial LCDs designer, author of all logs, stories and mini-scenarios;
Cheetah - programming: AI, advanced security, faction relations;
Digi - programming: cleaner script, programming support;
Nukeguard - 3d artist: models for piloted cockpits, credits item;
SPECIAL THANKS:
EvanBaxter - assets, loads of moral support;
Alysius - torpedo homing PB script for NPC;
The Witch - custom asteroids;
AssHunter - Sci-Fi LCD textures;

KNOWN ISSUES:
- faction relations will not work to player if he is not in custom faction - create a faction and click "accept peace"!

EEM nicely synergizes with two other mods from me: Vanilla Weapon Rebalance and X3 Soundtrack Mod

Do you wish to support mod?
[www.patreon.com]

Thinking about reupload?
No, you can't reupload EEM. No you can't change EEM. You're free to work with us on EEM if you'd like, but that's about it. Contact Thraxus about your concerns, if you have any.
Popular Discussions View All (154)
467
18 Oct, 2024 @ 4:37am
PINNED: FEEDBACK & FAQ
LeonserGT
52
13 May @ 3:15pm
PINNED: Questions? Comments? General Feedback?
Thraxus
10
3 Aug, 2024 @ 8:47am
Trading Post Fails to Work
I Remain
8,467 Comments
LeonserGT  [author] 21 May, 2016 @ 3:35am 
New update is there, fixing AI issues and upgrading trade stations, check the changelog for detail! :)
LeonserGT  [author] 21 May, 2016 @ 2:46am 
It will appear as cargoship passing by, so just wait until you'll see the beacon of Helios Wheel trader or Dromedary trader
Laura 21 May, 2016 @ 2:42am 
If this has already been answered somewhere, then apologies - but where do you find the trader ship, does it just float around in the system somewhere? This is on a star system world in multiplayer.
LeonserGT  [author] 21 May, 2016 @ 1:13am 
May be you use speedmod without any atmospheric drag mods? Anyway, the last thing delayed an update yesterday - I was not pleased by those landers and I wanted to sleep, so now I'll upgrade them more and then they should safely land with any mods combination. Also you'll get a vehicle lander with Jackal buggy for Earth :)
Saryin 20 May, 2016 @ 7:21pm 
I can not, in no way shape or form, land or operate the Survival Lander. It just will not fly fast enough to fight any planets gravity. In fact, none of the ships can fight the gravity of a planet. Am I missing some sort of control or are these things not supposed to land on planets?
LeonserGT  [author] 20 May, 2016 @ 2:13pm 
@arkavianx, yes, I saw that too! What a mysterious plague, they even not suppose to spawn as encounters at all :O No idea why that happening, so I'll temporary remove it from mod completely... I'm assembling update build right now, stay tuned
Cheetah 20 May, 2016 @ 1:38pm 
Может быть багнутое зерно мира, проблема самой игры. Попробуй сыграть вот в этом мире, там зерно хорошее:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=684288386
SKYLINE 20 May, 2016 @ 1:28pm 
Проблема с модом:корабли появляются и сарзу исчезают,либо появляются очень очень редко.Как решить?
arkavianx 20 May, 2016 @ 12:35pm 
I am thinking this mod has a virus....

In the form of "Solar Power Station 5"

These things spawn like a plague!!!

1 day of gameplay, next morning there's nearly a dozen of them!!!

They have a program block, but corrupt or not loaded script, an antenna for distress call that never activates and a beacon that is offline.
Reigdaer 19 May, 2016 @ 1:55pm 
hey, im new with this mod and i already did a capital ship, but i dont have any ships from this mod, is there another way to trade?