Source Filmmaker

Source Filmmaker

33 ratings
SkyRanger (XCOM: Enemy Unknown)
   
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Model
Models: Vehicle
Tags: SFM
File Size
Posted
10.258 MB
9 Oct, 2015 @ 4:32am
1 Change Note ( view )

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SkyRanger (XCOM: Enemy Unknown)

Description
This is SkyRanger - transport fly vechile, who carrying soldiers to operation zone.

Model have many bones for posing and animations.
Model porting by Cartoffel

Garry's Mod version - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=532089333

Includes:
xcom\skyranger.mdl
18 Comments
Kartoffel 29 Jul, 2017 @ 6:01pm 
@Soundwave
remember, the original author is Firaxis who made the model, me who ported it to Source, and minic23 who uploaded it to the workshop. Have fun!
PuTTY 29 Jul, 2017 @ 10:00am 
@minic23

Thank you for your qick repsonse! I will credit the original author. Thank you for porting it into a usable format!
Akasha Saraswati  [author] 29 Jul, 2017 @ 9:57am 
@Soundwave
You need credit original author - Kartoffel
I have nothing, only uploading to SFM\Gmod Workshop for easy access.
PuTTY 29 Jul, 2017 @ 8:13am 
Thank you for creating a 3d model of the XCOM Skyranger! Is it okay if I post a 3d model of your skyranger to a 3d model sharing site such as Thingiverse? I will give all due credit, as you created this amazing model.

Thanks again!
Kartoffel 23 Aug, 2016 @ 9:48pm 
Pssssst...psssssst...hey....

*Kartoffel

There, fixed that for ya ;D
Sunky_Powered_Asriel 7 Apr, 2016 @ 2:58pm 
So,3D-Editor,Can you tell me how to get the Plugin,Umodel,And crowbar and then port?
Akasha Saraswati  [author] 6 Apr, 2016 @ 11:09pm 
@Omega Flowey The Monstrosity
Any 3D-Editor (3D Max, Maya, Blender) with plug-in "Export/Import SMD-files", UE Engine Explorer (Umodel), Crowbar (for compiling smd files to mdl)
Sunky_Powered_Asriel 6 Apr, 2016 @ 2:21pm 
Uhuh,But what was the tool until you Publish?
Akasha Saraswati  [author] 6 Apr, 2016 @ 2:09am 
@Omega Flowey The Monstrosity
File - Community - Publish to Steam Workshop
Sunky_Powered_Asriel 5 Apr, 2016 @ 4:54pm 
Mini,how do you make and then put the model on Workshop?