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- an air dodge
- jumping after launching an enemy with a down attack always caused Shank to jump and chase, but attacking right after now triggers an air combo ending in a dive attack, instead of just a dive attack
-can now grapple with katana equipped,
-more forgiving timer for counter prompt
-item pickup is now down and grapple, instead of just light attack
- can't spam attack while holding block to stun-lock enemies
I consider most of those to be improvements, so I guess it's up to the individual whether they want toe improved game play or uncut content.
If this is the case,it would be worth it to add this fact to the guide so people can be forewarned about the data loss.