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controls what challenge the save file is on. If you erase that code alltogether from <challenge manager> to 2 lines under to </challenge manager>, it will load the save file on the regular planet (no challenge). if you do this on the dark moon challenge, it will load the standard M class moon.
<position x="909.2842" y="4.2" z="900.623" />
<orientation x="0" y="55.0842" z="0" />
<location value="0" />
<name value="Arthur Lindfeldt" />
<specialization value="Engineer" />
<status-flags value="0" />
<state value="3" />
<id value="134" />
<wander-time value="35.84" />
<Health value="1" />
<Nutrition value="0.8591996" />
<Hydration value="0.8847997" />
<Oxygen value="1" />
<Sleep value="0.9175109" />
<Morale value="0.1613752" />
<gender value="0" />
<basic-meal-count value="1" />
<head-index value="7" />
<skin-color-index value="7" />
<hair-color-index value="5" />
<doctor value="False" />
<inmunity-to-contagion-time value="0" />
</character>
Cloning
This is an engineer I had on the S class storm planet
copy and paste. If I wanted to clone this engineer, here is what I would do.
it's ID is 134.
I would change it to 135 to not crash the game. This really helped me complete storm base.
modifying
let's say my supply production was fine and I had some constructor bots, but not enough food. I would change this Engineer to a biologist.
A similar time parameter can be set for other disasters, such as solar flares, storms, frosts.
Perhaps this time parameter is hidden inside the numbers in the header with the name "<meteor-manager>"?
Please explain how the "seeds value" parameter is decoded and what do these numbers mean?
P.S.: I would like to make special missions of the game where the arrival time of meteorites is set. So that at one time a whole rain arrives from meteorites to a given territory.
I did not find such parameters.