Prison Architect

Prison Architect

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Staff Detector
   
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2.454 KB
21 Oct, 2015 @ 9:14am
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Staff Detector

Description
Ever wanted a way to combine detecting any staff member into your logic gates without having to use lots of pressure plates? Well this is the mod for you. Comes in 3 different sizes.

NOTICE: Doors will not trigger if a prisoner is standing behind a staff member

Special thanks to Sir Craig
15 Comments
albanian space force  [author] 8 Aug, 2018 @ 1:20pm 
Unfortunately not, the detector will not descriminate between Doctors, Gardeners, Workmen, Janitors or Cooks.
Age Of Mike 7 Aug, 2018 @ 6:01pm 
Can you select which staff it detects?
albanian space force  [author] 29 Jul, 2017 @ 5:08am 
Sounds reasonable, this was made before the advent of snipers and dog handlers. I'll have a look at updating it.
Erick Pineapple 28 Jul, 2017 @ 8:00pm 
it doesnt seem to detect dog handlers and snipers
Craig  [author] 24 Jan, 2017 @ 9:13am 
It should know which ones are released. If there's any issues please let me know. I accept all friend requests (if you want my attention faster), just let me know it's about this particular mod
TheSilence 25 Nov, 2016 @ 9:22am 
Works pretty good. Nice mod
AngelsFallFirst 23 Nov, 2016 @ 8:49am 
Will it distinguish between realeased prisoners and inmates? Dont want my main exit to get clogged up with released prisoners not being let out :)
RemingtonRyder 4 Jul, 2016 @ 1:13am 
Thanks for this! Just what I needed. :)
albanian space force  [author] 9 Dec, 2015 @ 10:22am 
Ranges, also it won't open if there is a prisoner just outside the radius
Solfosc 8 Dec, 2015 @ 2:19pm 
How exactly do they work? They have to be right next to the detector? What's the difference between all sizes?