Sid Meier's Civilization V

Sid Meier's Civilization V

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Super Civs - Black Adam
   
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File Size
Posted
Updated
3.086 MB
27 Oct, 2015 @ 4:21pm
11 Oct, 2016 @ 2:22pm
4 Change Notes ( view )

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Super Civs - Black Adam

In 1 collection by luei333
Super Civs
48 items
Description
This mod adds the Kahndaq Empire as a civilization, lead by Black Adam. Requires BNW and G&K.

UA: A World of Dictators
+20% Culture in the Capital. Military units trained in the Capital get access to a unique chain of promotions. Start with an enhanced Settler.
UU: Black Marvel
Khandaq Empire unique replacement for the Swordsman. Doesn't require Iron. In addition to the abilities of the Swordsman, gains a unique promotion to gain experience 67% faster, which carries over after upgrading.
UI: Temple of Isis
Unique to the Khandaq Empire. Can only be built on Desert. Available after Chivalry. Grants +1 Food and Production, +1 Faith if next to fresh water, and +2 Culture after Archaeology.

Unique Promotions: (available to units trained in the Capital)
Stamina of Shu: +10% ranged defense. Heal +5 hp when healing.
Swiftness of Heru: +1 movement. +10% ranged defense.
Strength of Amon: +15% combat strength.
Wisdom of Zehuti: 2x flank attack bonus. +10% combat strength.
Power of Aton: Heals every turn. +5% combat strength.
Courage of Mehen: Can attack multiple times per turn. +10% combat strength.

Version History:
v4 - Probably a couple small changes/fixes. Added a standalone Religions mod, and updated some existing civs' religious preferences.
v3 - Granted a huge boost to the starting settler, as he was having issues not spawning in or around Desert, which meant his Capital lost a lot of power, both from the UA and UI. Added support for a number of popular mods. Keep in mind, I've never played with any of them, so let me know if there are any bugs related to them, or if certain leader behaviors are inappropriate. Also let me know what other mods you'd like support for.
v2 - Enlarged alpha and flag icons. Removed the dependency on BNW and G+K. Fair warning, most of these still need one or both of them, but I don't have the time or will to test any of that, so use at your own risk/discretion.
v1 - The very first release! Yay!

This mod is just one of many mods based on superheroes and villains from both the Marvel and DC universes. Check out the packs this mod is included in:
Super Civs - Complete Pack
Super Civs - DC Pack
Super Civs - DC Villains Pack

Compatability
Support provided for: Civ 4 Traits; JFD's User Settings, Civilopedia, CiD, Cultural Diversity, ExCE, Mercenaries, and RtP; R.E.D.; Map Labels
All of my mods should be perfectly compatible with other mods. Let me know if there are any conflicts.

Credits
mr-droy @ Deviant Art for the Civilization Icon image - http://mr-droy.deviantart.com/
All other images are taken from official DC materials, such as comics, video games, movies, or promotional materials. I do not own any of the art in this mod or any others. If you know an artist that made some of the art that I didn't credit, please notify me!

Huge thanks to:
DC Comics Database
Civilization Fanatics (and countless members who provided tutorial materials and informational materials)
Civilization Wiki
And thanks to you for playing my mod!
12 Comments
Noah 1 Nov, 2021 @ 2:32pm 
Awesome.
tuca 17 Jun, 2017 @ 6:39am 
I found out
luei333  [author] 16 Jun, 2017 @ 11:51pm 
@Tuca, That is not a lot of information. Have you researched Chivalry yet? Are you using other mods?
tuca 16 Jun, 2017 @ 11:22am 
I am in the dessert. Can't build temple of ISIS. what do i do
RandomRob123 15 Jul, 2016 @ 3:59am 
@luei333 Awesome, keep up the good work
luei333  [author] 14 Jul, 2016 @ 5:01pm 
@RandomRob123, he's next on the docket, actually.
RandomRob123 14 Jul, 2016 @ 3:09pm 
@luei333 Yeah Thanks, just after using it and it's amazing! Love all of your mods. P.S. why no Flash?
luei333  [author] 14 Jul, 2016 @ 2:43pm 
@RandomRob123, the settler has more movement and a huge area around him revelaed. Only Doom and Black Adam get one, becuase due to the way the game chooses starting locations, even with a defined starting bias, there's no guarantee that you'll start in, for Black Adam for example, a desert. But if you don't have your capital in a desert, then a huge part of his UA's power is lost. So, the settler is meant to make it much more likely for you to be able to find a desert for your capital.
RandomRob123 14 Jul, 2016 @ 10:47am 
Enhanced Settler?
Magnumhammer 2 Jun, 2016 @ 1:54pm 
Why stop at only the deserts? ;D