Sid Meier's Civilization V

Sid Meier's Civilization V

Not enough ratings
Super Civs - Deathstroke
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
4.667 MB
27 Oct, 2015 @ 4:25pm
11 Oct, 2016 @ 2:32pm
4 Change Notes ( view )

Subscribe to download
Super Civs - Deathstroke

In 1 collection by luei333
Super Civs
48 items
Description
This mod adds the Titans Empire as a civilization, lead by Deathstroke. Requires BNW and G&K.

UA: I'll Decide Who Dies
Units gain Gold when attacking a city equal to three times the damage dealt and Science for the empire when killing a unit equal to its strength.
UU: Ravager
Titans Empire unique replacement for the Paratrooper. Can't be bought with Gold. In addition to the abilities of the Paratrooper, automatically starts with Shock 1 and Drill 1, can paradrop 10 tiles, and heals +15 Health outside friendly territory. Earns experience 33% faster. Gains double Science from the Trait bonus.
UU: Assassin
Titans Empire unique replacement for the Bazooka. Unlocked after discovering Combined Arms. In addition to the abilities of the Musketman, has greatly increased Ranged Combat Strength but greatly reduced Combat Strength, and has 2 Range but must set up to make a ranged attack. Has a -75% penalty to attack cities. Earns experience 33% faster. Gains double Science from the Trait bonus.

Version History:
v4 - Probably a couple small changes/fixes. Added a standalone Religions mod, and updated some existing civs' religious preferences.
v3 - Huge buff to him. Greatly increased the numbers on his UA; they were not giving him much of anything before. Added double the Science from his Trait's effect on both of his UUs, and both gain experience much faster. This should give him the power spike he needs to close out the late game. Added support for a number of popular mods. Keep in mind, I've never played with any of them, so let me know if there are any bugs related to them, or if certain leader behaviors are inappropriate. Also let me know what other mods you'd like support for.
v2 - Enlarged alpha and flag icons. Removed the dependency on BNW and G+K. Fair warning, most of these still need one or both of them, but I don't have the time or will to test any of that, so use at your own risk/discretion.
v1 - The very first release! Yay!

This mod is just one of many mods based on superheroes and villains from both the Marvel and DC universes. Check out the packs this mod is included in:
Super Civs - Complete Pack
Super Civs - DC Pack
Super Civs - DC Villains Pack

Compatability
Support provided for: Civ 4 Traits; JFD's User Settings, Civilopedia, CiD, Cultural Diversity, ExCE, Mercenaries, and RtP; R.E.D.; Map Labels
All of my mods should be perfectly compatible with other mods. Let me know if there are any conflicts.

Credits
MorganRLewis @ Deviant Art for the Civilization Icon image - http://morganrlewis.deviantart.com/
All other images are taken from official DC materials, such as comics, video games, movies, or promotional materials. I do not own any of the art in this mod or any others. If you know an artist that made some of the art that I didn't credit, please notify me!

Huge thanks to:
DC Comics Database
Civilization Fanatics (and countless members who provided tutorial materials and informational materials)
Civilization Wiki
And thanks to you for playing my mod!
5 Comments
Red-Beard85 5 Aug, 2024 @ 11:54pm 
I found a weird conflict with mods that restore the +2 range for industrial ranged units like the gatling gun, machine gun, and bazooka. This civ loses the bonus but every other faction still gets the range. This means that barbarians and other civs get a range bonus on you after the industrial age starts.

Edit: I was able to fix the issue on my mod by adjusting the XML file found at "C:\%username Profile%\My Documents\My Games\Sid Meier's Civilization 5\MODS\Super Civs - Complete Pack Part 1 (v 4)\XML\DEA_Units.xml" The range set on post undustrial ranged units was statically set to 1. I adjusted this number to 2 for Gatling Guns, Machine Guns, and Bazookas. I used Notepad++ to make the changes. Good luck anyone with this issue.

PS: Thanks for the mod. I've been working my way through all the super civs and love them so far.
wellman.europe 28 Apr, 2017 @ 2:03am 
Thank You for your outstanding work.
Deathstroke can be very challenging, the only civ to surpass me twice Diety/Epic.
I squeeked by a science victory with Flash.
Deathstroke had 80% of the map and double the score of every other AI.
gs.98. 9 Sep, 2016 @ 4:59am 
THANKS
luei333  [author] 9 Sep, 2016 @ 4:52am 
@gs.98., Hit the Subscribe button, wait for the mod to download. In game, on the main menu option choose 'Mods', and the mod will show up in that list (it might take a few seconds, be patient). hit the button to the right of the mod's listing, it should show up as a green check mark. Press Next. Enjoy.
gs.98. 9 Sep, 2016 @ 1:39am 
HOW TO APPLY IT ?