Sid Meier's Civilization V

Sid Meier's Civilization V

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Super Civs - Lex Luthor
   
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File Size
Posted
Updated
3.760 MB
27 Oct, 2015 @ 4:38pm
11 Oct, 2016 @ 2:43pm
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Super Civs - Lex Luthor

In 1 collection by luei333
Super Civs
48 items
Description
This mod adds the Luthor Empire as a civilization, lead by Lex Luthor. Requires BNW and G&K.

UA: Champion of Mankind
Gain 2 Influence per turn with City-States you have a trade route with. +25% Gold from City Connections.
UU: Warsuit
Luthor Empire unique replacement for the Paratrooper. In addition to the abilities of the Paratrooper, has +1 movement, 80 Combat Strength, and Hovering.
UB: LexCorp
Luthor Empire unique replacement for the Stock Exchange. +3 Gold and 1 Merchant Specialist slot (unchanged). Gold bonus changes to +50%, gains +15% Science, +15% Production, and produces +2 Science and Production. The City must have a Bank, Factory, and Public School.

Version History:
v4 - Probably a couple small changes/fixes. Added a standalone Religions mod, and updated some existing civs' religious preferences.
v3 - Slightly buffed the percentile Production and Science bonuses of the UB. Added support for a number of popular mods. Keep in mind, I've never played with any of them, so let me know if there are any bugs related to them, or if certain leader behaviors are inappropriate. Also let me know what other mods you'd like support for.
v2 - Enlarged alpha and flag icons. Removed the dependency on BNW and G+K. Fair warning, most of these still need one or both of them, but I don't have the time or will to test any of that, so use at your own risk/discretion.
v1 - The very first release! Yay!

This mod is just one of many mods based on superheroes and villains from both the Marvel and DC universes. Check out the packs this mod is included in:
Super Civs - Complete Pack
Super Civs - DC Pack
Super Civs - DC Villains Pack

Compatability
Support provided for: Civ 4 Traits; JFD's User Settings, Civilopedia, CiD, Cultural Diversity, ExCE, Mercenaries, and RtP; R.E.D.; Map Labels
All of my mods should be perfectly compatible with other mods. Let me know if there are any conflicts.

Credits
whoward69 for his hidden policy lua code (and RSJ, who I copied the code from (and Tomatekh, who RSJ copied it from))
MorganRLewis @ Deviant Art for the Civilization Icon image - http://morganrlewis.deviantart.com/
All other images are taken from official DC materials, such as comics, video games, movies, or promotional materials. I do not own any of the art in this mod or any others. If you know an artist that made some of the art that I didn't credit, please notify me!

Huge thanks to:
DC Comics Database
Civilization Fanatics (and countless members who provided tutorial materials and informational materials)
Civilization Wiki
And thanks to you for playing my mod!
4 Comments
luei333  [author] 2 May, 2017 @ 9:00pm 
Well, on this specific mod. It's only been like a week or two since I commented on one of my mods, I think. Also, now it's 0 seconds.
Mikus Lupus 2 May, 2017 @ 5:13pm 
Over a year since last post...anyways that's just a problem that happens when you have a lot of civilizations in the list.
luei333  [author] 18 Dec, 2015 @ 8:57pm 
Does it??? It shouldn't. I'll look into it in just a minute.
We know 17 Dec, 2015 @ 9:18pm 
mod breaks scrolling in civilization list ... sad :(