Garry's Mod

Garry's Mod

   
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5 Comments
Nizmennost 3 Nov, 2015 @ 5:26pm 
I know some people have made player models with custom animations. That might work or plan c sound good
Koldraxon  [author] 1 Nov, 2015 @ 2:01am 
The only solution for a playermodel is to A: Rig only legs and small-arms for playermodel, B: Port a Promethean Soldier for playermodelization. C: Cleverly modify the Knight into a Promethean soldier/knight hybrid by repainting Ur-Didact model and replacing his hands with the Promethean's (same with the head). 2/3 of these are equal in complication, as B is an incredibly difficult matter.
Nizmennost 31 Oct, 2015 @ 11:17pm 
yah i know. im not a poser or anything so i would love to see this as a snpc or even better, a whole player model with custom animations and with the player weapons replacing the forunner weapon on its arm.
Koldraxon  [author] 30 Oct, 2015 @ 4:13am 
Agreed, but the lights on the Knight (no, not the blade or spine-spikes) do not correlate to the skins, and thus the creator may need to work on it when she figures it out.
Meanwhile, Facepunch's group on the subject's Knight is apparently going to be exclusive to SFM, which is a shame.
Nizmennost 29 Oct, 2015 @ 5:21pm 
Dont you just love the floating lims effect to it just as it was from halo 4?