Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Easy.
I know that this game is not simulation, but just arcade skirmish experience, but would like for common sense to apply. Swords beating spears in formation style fight is a joke, but in "mash-pit" is quite realistic. Cavalry losing to swords is quite far from truth, sure you can charge from the back and win the engagement, but if your unit get stacked in the fight with them you can already drop them as dead unit.
Also, I'm interested in units relations. Please correct me where I'm wrong:
Swords beat any other infantry type (i.e. spears) regardless of their and enemy's class (i.e. heavy). Also, I've saw swords beat cavalry.
Spears and pikes beat cavalry, but spears vs pikes is pure randomness, depending will pike bug-out or lose moral etc.