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the best way to handle the issue with vanilla agents is to tone down what they can do like has been done in mods like DEI for Rome 2. Rather than remove ALL hostile actions.This approach I feel is too much the opposite way, effectively making agents almost worthless , past about lv 4.
no it works for the whole game
Works for me ..........
And yes , it doesnt matter . GC compatible also .
Now I'm interested in using it with the Medieval Kingdoms 1212 AD mod. My question is : are they compatible ?
If yes, here is my current LO :
MK1212 - 4 Turns per year - Complete Edition
Medieval Kingdoms 1212 Submod: Sanitation Plus - Clinics
1212 Kingdoms Political power revamp SUBMOD
Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
Medieval Kingdoms 1212 AD Models Pack 1.v2
Medieval Kingdoms 1212 AD Models Pack 2
Medieval Kingdoms 1212 AD Models Pack 3
Medieval Kingdoms 1212 AD Models Pack 4
Medieval Kingdoms 1212 AD Models Pack 5
Medieval Kingdoms 1212 AD Models Pack 6
Medieval Kingdoms 1212 AD Music
Where should I position your mod ?
Also, this mod shows as "outdated" in the official mod manager (I don't own AoC, I bought the game just for playing the MK1212 mod). Could we please get a fix to that, or does it really not matter ?