Total War: ATTILA

Total War: ATTILA

116 ratings
AOC updated! No aggressive Agent actions, Only Passive!
   
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Tags: mod, Campaign
File Size
Posted
Updated
8.803 KB
9 Nov, 2015 @ 11:15pm
23 Jan, 2018 @ 3:30pm
5 Change Notes ( view )

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AOC updated! No aggressive Agent actions, Only Passive!

In 1 collection by ☩ Armoured ☩
DinoMight's Attila mod collection
10 items
Description
UPDATED FOR AOC CAMPAIGN
IF YOU LIKE, PLEASE GIVE THUMBS UP!

Hello,

I hated how this game felt like i was playing assassin's creed with agents running all over the place performing aggressive agent actions every turn. The game felt like agent warfare more than anything and it was getting really annoying. I just wanna play a total war game with managing my kingdom and fighting battles.

So,

I created this mod which disables all aggressive agent actions and keeps all passive abilities.

For example, champions now have no offensive abilities but they can still train the army. dignitaries can still spread their religion, etc. All passive abilities are still enabled.

NOTE:

1) After subscribing to this mod, go to mod manager and tick off the box titled "Enable out of date mods" in order for this to take effect in game.

2) This mod is save game compatible BUT it will not take effect on agents already created. It only affects agents created AFTER this mod is installed.

3) This mod is compatible with all other mods.

4) Enjoy!

EDITS:

1) Spies will now be able to deploy as soon as they are recruited. They can deploy right away both in own land and outside.
50 Comments
Stix_09 1 Nov, 2021 @ 10:24pm 
However it is an improvement on vanilla agents. :gearthumbsup:
Stix_09 1 Nov, 2021 @ 9:51pm 
I found it a bit too aggressive in disabling abilities. for a couple of examples. you can't impact army morale, or impact public order, or gather active intelligence(only passive) these would IMHO be acceptable uses of agents (this is just a few examples of what is removed by this mod)

the best way to handle the issue with vanilla agents is to tone down what they can do like has been done in mods like DEI for Rome 2. Rather than remove ALL hostile actions.This approach I feel is too much the opposite way, effectively making agents almost worthless , past about lv 4.
Gallo Spinelli 11 Jun, 2021 @ 6:35am 
where can i get these agent skins , is it a separated mod , it seems the mod is not updated to game version
☩ Armoured ☩  [author] 8 Apr, 2021 @ 7:07am 
@ danwright405

no it works for the whole game
danwright405 20 Jan, 2021 @ 8:07am 
does only work for aoc?
gyrovolies 4 Feb, 2020 @ 4:44pm 
Karmapowered i ve put it last .
Works for me ..........
And yes , it doesnt matter . GC compatible also .
Karmapowered 4 Feb, 2020 @ 4:27pm 
Mods that disable the agents cheese spam are always the first ones I download for any TW game, thank you for creating it.

Now I'm interested in using it with the Medieval Kingdoms 1212 AD mod. My question is : are they compatible ?

If yes, here is my current LO :

MK1212 - 4 Turns per year - Complete Edition
Medieval Kingdoms 1212 Submod: Sanitation Plus - Clinics
1212 Kingdoms Political power revamp SUBMOD
Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
Medieval Kingdoms 1212 AD Models Pack 1.v2
Medieval Kingdoms 1212 AD Models Pack 2
Medieval Kingdoms 1212 AD Models Pack 3
Medieval Kingdoms 1212 AD Models Pack 4
Medieval Kingdoms 1212 AD Models Pack 5
Medieval Kingdoms 1212 AD Models Pack 6
Medieval Kingdoms 1212 AD Music

Where should I position your mod ?

Also, this mod shows as "outdated" in the official mod manager (I don't own AoC, I bought the game just for playing the MK1212 mod). Could we please get a fix to that, or does it really not matter ?
TheDodgyUkrainian 12 Jan, 2020 @ 5:43am 
so Cmdr Toshiro they just run around being pieces of shit but dont destroy buildings and kill off your dynasty?
Toshiro Mifune 23 Dec, 2019 @ 1:07pm 
People rejoice. This mod does not only work with the new launcher, but with medieval kingdoms alpha as well. woopty-fucking-doo! :2016imnotcrying: i just moved first this mod above M.K. and it's submods and agents so far run around like the pieces of shit they are.
Sean 10 Oct, 2019 @ 8:20am 
Doesn't seem to work with the launcher anymore, not sure why