Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

28 ratings
Parchment of War
By ExceededMerlin
Short demonstrations of various moves and ideas, mainly for newer players. "Single-Attack moves" and "1v2 or more" currently included. "2v1 coordination" and a secret topic is planned.
   
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Firstly a short intro
The Parchment of War is a currently ongoing video series on my YouTube Channel. Where I give short and simple demonstrations or explanations of various moves and ideas in Chivalry.

https://www.youtube.com/playlist?list=PLRtTpnIf8Y9tK2nNthnzx0zgsShfEIp8-

Some of you might ask, what's the point of naming moves and ideas in Chivalry? Well, as soon as we name things, they become easier to talk about. We no longer need to describe things in detail, just mentioning the name is enough. It makes things convenient.

The first part is finished. It focuses on demonstrating several single attack moves, no combos included. These moves can then be chained to form sequences like, rose-eagle-sweep.

The second part is finished. It focuses on 1v2 or more enemies. Ideas to increase survival chances. Ideas to increase victory chances.

The third part will be about 2v1 coordination ideas.
Single-Attack Moves
Here is a list of all the single attack moves that are included in this guide, and a few short videos demonstrating them. If you are curious, or genuinely interested, then by all means check out my videos.

  • Eagle
  • Cleave
  • Divide






  • Rainbow
  • Rose
  • Spring
  • Hook
  • Scythe




  • Cave
  • Spiral
  • Sweep
  • Zigstab





There are ofcourse other single attack move ideas out there. Some that I might not be aware of or have forgotten. Also several that I decided not to include.

  • Runaround - running around your target with an attack.
  • Swipe - an overhead that is dragged to the side of the target then into him.
  • Twister - the overhead version of the Spiral.
  • Normal attacks (stabs, swings, overheads), fast or delayed.

Now remember, each move by itself is but a single attack move. You can chain these moves together fairly smoothly with a little practice. Like for instance, runaround-sweep-eagle or zigstab-swipe-rose, you get the idea. You build your own multi attack sequences using single attack moves. Do not just stick to one or two different sequences, that could make you predictable.
1v2 or more
Surviving
Stay mobile for as long as you can. You can use mobility to limit the number of attack opportunities that your enemies have. Here are a few things you can keep in mind to help you survive these situations.
  • Keep distance - So that fewer enemies are in range to attack you.
  • Use the environment - Find choke points and various obstacles to obstruct enemy movement. Some enemies will have to wait while the first one chases you, or they will have to run around the obstacle.
  • Orbit - Pick the nearest enemy, and orbit away from the second enemy. This makes the first enemy obstruct the second.
  • Dive - Jump away from an enemy during a fight. Usually the idea is to look back while in air, then either attack him as you land (if he's close enough) or face forward again(before you land) and get distance.
  • Leap - Jump and parry an incoming attack, this will throw you back a bit giving you more distance from the attacker. Potentially allowing you to enter orbit or even escape.

Fighting
Mobility is also of key importance here. It is easier to hit a target that does not move. It is also easier to defend against a target that does not move. Here are a few things that can help when fighting more then 1 opponent.
  • Use the environment - If you are going to stop and fight then find a choke point so that only 1 or 2 enemies can attack you at any given moment.
  • Switch - Quickly change targets to catch enemy off guard.
    • Basic Switch - You can be facing one enemy then quickly turn and attack another.
    • Counter Switch - You can block an attack from first enemy then counter attack the second.
    • Combo Switch - You can attack the first enemy then combo the second.
    • Fake Switch - All switches can be faked, you make it seem like you have switched but then attack the same guy again.
    • Coordinated Switch - This is a teamwork idea. You and your teammate switch targets at the same time. This switch is usually not faked since there is little benefit in doing so.
  • Duckling - Constant movement, always running. When you feel like someone is swinging at you, look down as far as you can, no need to crouch. This way you maintain your momentum while reducing your hitbox.
  • Snake - Two enemies are approximately in the triangle position with you, run between them in an attempt to break the triangle. From there you can then attempt to enter orbit around one of the enemies or attempt an escape and slither away. There are three ways to do the Snake.
    • Defensive, where you watch you enemies closely for attacks and parry while moving past them.
    • Evasive, where you run past them using the idea of the duckling and only parry as a last resort.
    • Offensive, where you attack as you run past them, using drags and switches to try and keep them from hitting you back.

Demonstrations
The following video clip will demonstrate all of the ideas in the "1v2 or more" section, except the coordinated switch. Since technically that is a teamwork idea.






A very simple demonstration of a coordinated switch(no voice communication, no signaling, just free flowing) can be seen in this extremely short clip.

Video author: softballbkb
A final note on Improving
There may be moves that frustrate you. Even moves that cause you repugnance. Just keep in mind that cursing your opponent won't really help you improve. You should rather focus on the move itself and how to improve your ability to deal with it.

Thank you for checking out this guide. I hope you found something worth while.
16 Comments
eagle 13 Nov, 2016 @ 10:57am 
lmb spam
Vape_godx 6 Nov, 2016 @ 12:08pm 
Very very very nice guide thank you so much!
junekiwi 13 Dec, 2015 @ 2:26am 
Uruburus, if the game was to do that it would have to destroy the learning curve and as a result there would be nothing to learn in this game. Complaining about being able to drag is like complaining that you can strafe jump in Quake 3 Arena or Quake Live. Removing that ability flattens the learning curve and restricts how good someone can get. A game that did destroy the learning curve was Call of Duty. If this game were to become medieval Call of Duty in more than the joke sub-name then this game would die. Things like dragging and strict mechanics are what make this game fun, they're what keep people coming back to play. People want to learn how to get better, improve, do something new. Complaining that someone can kill multiple people by himself because he's good simply means one of two things:
1) Git gud
2) Go play something else
USA_Luke Firewalker 9 Dec, 2015 @ 5:43pm 
people who complain about these moves just havient got gud enuf yet.
Brudda 7 Dec, 2015 @ 8:59am 
I call these mechanics BS
Daj mi Mydło 2 Dec, 2015 @ 11:10am 
i soo hate the drags in chivarly they are ruining the game expirience i wish it was back like the begining where evryone was equal not like 1 guy can kill 10 other at once with rainbows and other bullshit...
jace unborn 27 Nov, 2015 @ 6:26pm 
post stuff on subreddit? /r/chivalrygame
Sultan of Swing 19 Nov, 2015 @ 2:58pm 
call it the theodin plz I watch lord of the rings a lot and I remember the move from there
ExceededMerlin  [author] 18 Nov, 2015 @ 8:43pm 
Thank you for the comments guys. I'm glad to see that some found something of interest here. I will continue to add to this guide as my Parchment of War series continues on YouTube.

Ballin, that's a very interesting name idea. It does fall within the idea of the Switch tho. The next chapter will focus on fights that include more then 2 people, I will mention the Switch there.
Sultan of Swing 18 Nov, 2015 @ 7:04pm 
You should show the Theodin, it's where you slash one enemy and then combo it into a stab and turn to attack another enemy, good for fighting two enemies