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Also, I have one last thing to point out...
Tell me, if he could make an NPC before someone else did, why didn't he? My addon is unquestionably more complex in that regard.
I believe the only reason he’s attempting to damage my reputation on steam is because he can’t create anything more complex than a simple player model and a ragdoll the game automatically generates with the player model.
Another interesting thing I found in his screenshot is that there are some rather large inconsistencies with his supposed legit photo. He claims that both models have the same dimensions. However, shockingly enough, when you look at both add-ons in game or in a modelling program such as Blender, Unity's model and animation editor, or NifSkope, the x,y,z size of the model does NOT match what he has in the photos!
The model is not only smaller, but it also flexes differently in several joints when closely compared.
Funny isn't it? How a supposed legit picture can be faked and disproven given enough time.
Not only has he lied to his fan base, he has also supplied false evidence that has clearly been edited.
Don't believe me?
Well then, compare them with your own eyes, make your own judgement and you will see some large inconsistencies in his claims, such as the above mentioned attributes.
As for the "Similar Weight paint" argument, it is flawed on multiple levels. My add-on was created using the "Mixamo auto weight paint tool" which automatically weight paints a skeleton to a mesh. The model itself, of course is ripped directly from Blizzard's Warcraft. I'm sure MIR isn't the only one that uses auto weight paint programs and scripts. Anyone who has even dabbled in modelling knows that it will be similar if both add-on creators use an auto rig script on Blizzard’s model as a base for their biped skeleton. When you look closely, the models are, in fact, different.
Let's start pointing out some differences shall we?
Unlike his model, my Lich King model is in proportion with a standard player model and has a different set of textures (The steel greenish-tinted Ice Crown citadel textures).
The facts that differentiate my add-on, are that mine is an NPC with advanced animation sets, smart AI, variants for the AI scripts, Server bot integration using the NPC base and most importantly, a faithful size that can be used in an S-Car.
These features are nowhere to be seen in MIR's add-on, which is lacking all of the above features and polish.
Again, look at the add-ons yourself before making any judgements. I've said this many times and I'll repeat it again, I have NOT copied another modder’s work in creating my addon.
I have made many other addons and NPCs which show that I am more than capable of creating content. The information that MonkeysInRavenholm has shown on his page is incorrect and arguably flawed to begin with.
When comparing them, look at how both add-ons function in these categories:
* Script quality (or lack of scripts in this childish person’s add-ons case)
* Extra content (such as smart AI, actual NPC's, Compatibility with Scars, etc.)
* NPC's (Again, MIR’s mod DOES NOT have npc's!)
* Cleaner code (as far as I'm aware, their code causes errors in the console. My code does not.)
* Model dimensions and textures (remember that the textures are directly ripped from WOW?).
As for his color brightness excuse, that’s total crap. The textures come out at that gamma and brightness levels when ripped from wow's current database. Then what gives him that greenish color in game? It is in fact, the shaders wow applies to the model.)