Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Awesome Sponsors (Classic Version)
   
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17 Nov, 2015 @ 9:31am
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Awesome Sponsors (Classic Version)

In 1 collection by Ryika
The Ancient Collection
9 items
Description
A mod that is designed to make the Sponsors more interesting and distinctive.

This Version only works with the Classic Version of the game.


If you want to play with Rising Tide use this Version instead!

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Additional bonuses have been added, existing bonuses have been changed and, in some cases, swapped to make all sponsors feel and play different from each other. Every Sponsor now has a unique Building that has higher yields and, in most cases, a unque effect.

To be clear: The main focus is not perfect balance - I try to get them somewhat on a level, but especially with all the combinations possible when also using Awesome Loadout etc. it's impossible to achieve perfect balance and still keep options interesting. Also, these bonuses will make the game easier - but, at least that's my opinion, also more fun.

All unique Buildings have basic yields, but I'll only list their unique effects below.

ARC
Unique Trait
Covert Operations are 40% faster. Maximum Intrigue for cities is decreased by 2. Gain a free Soldier whenever you found or conquer a City.

Unique Building: Central Intelligence Agency
Yields +1 Science from External and Station Trade Routes
Grants a Free Spy once the first Building of this type is built

Pan-Asian Cooperative
Unique Trait
+25% Wonder Production. Unhealth: -33% from Pop., +100% from Cities. +10% Food, +50% Culture and Science in Capital. Can build a unique Wonder.

Unique Wonder: Bio Sphere
10% Food kept after City Growth
Strong overall yields

Franco-Iberia
Unique Trait
Gain a free Virtue for every 8 Virtues gained through Culture. Gain 50% of defeated opponents Combat Strength as Culture.

Unique Building: Museum
Gain small %-Modifiers for Science and Culture

Slavic Federation
Unique Trait
+100% Petroleum. +2 Titanium per City. +2 Orbital Coverage in Cities. +20% Production towards Orbital Units.

Unique Building: Space Agency
+2 Orbital Coverage

Polystralia
Unique Trait
+2 Trade Routes available for the Capital. Cities start with 6 extra tiles. +2 Energy and +10% Energy in every City.

Unique Building: Trade Estate
Yields +2 Energy from External and Station Trade Routes

Kavithan Protectorate
Unique Trait
Cities and Outposts acquire new tiles 50% faster. +50% Affinity Resources. Settlers are not affected by terrain and have +2 [ICON_MOVES] Movement.

Unique Building: Spiritual Site
Additional Yields to Affinity Resources

Brasilia
Unique Trait
Units have +10% Strength in melee combat. +20% Production towards land Units. Pay 50% less Maintenance for Land Units.

Unique Building: Military-Industrial Complex
Bonus Production towards Units

African Union
Unique Trait
+10% Food in growing Cities when Healthy. Cities start with +2 Food and +2 Health. Cities keep 10% Food after growing.

Unique Building: The People's Library
Yields additional Science based on Population Size
4 Comments
Aegyssus 5 Oct, 2021 @ 8:20am 
Yes, this is an awesome mod !!!
Thank you Ryika !
:steamthumbsup::steamthumbsup::steamthumbsup:
Debrutsid 19 May, 2016 @ 3:41pm 
Yes it's real and it's AWESOME!
Ryika  [author] 17 Dec, 2015 @ 6:42am 
I deleted them all because they weren't praising my work enough muaha. Joking aside... yes, this is a real mod, but it's merely a re-upload of the original version that has been available for a long time, so I guess there just isn't much to comment on.
none 16 Dec, 2015 @ 10:43pm 
No comments ? Is this a real mod ?