Space Engineers

Space Engineers

34 ratings
Kea
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
2.256 MB
21 Nov, 2015 @ 6:11am
4 Mar, 2016 @ 9:55am
2 Change Notes ( view )

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Kea

Description
Was made specially for DS server I'm playing at to leave those bugged planet, where I can't ride my vehicles because they keep falling underground on flat surfaces and can't fly my VTOLs because they keep exploding because of desync.

Hybrid interplanetary all-purpose ship, which main priority to leave planet, filled with deassembled basic outpost: medbay, refinery, assembler, battery, 2x solar panels, oxygen generator and additional x100 stellplates. Aaaand it did it... but because our server have 4x inventory size, it can't lift that much with 1x, only two ships.

Anyway, features:
- all types of thrusters;
- powered by batteries only;
- hydrogen main thruster need to be used as afterburner only;
- info on LCD panels - your hydrogen tank percentage, battery charge, etc.
- to access connector when loading/unloading build simple landing pad of 2 separate blocks, so connector will be between them and you can simply walk below it;
- press "6" on first toolbar for holographic crosshair;

How to leave planet in survival:
- toggle on both atmospheric and ion thusters;
- face your ship straightly up, begin to accelerate;
- keep flying like this until your ship begin to slow down;
- after slowing lesser than 30-40 m/s, engage your hydrogen thruster for ~10 secs, reaching max vanilla speed again;
- your ship will begin to slow down again, but now at approx 50-60 m/s it will pass "death zone" and ion thusters will begin to accelerate your ship again, now you can turn off atmospheric ones and leave gravity well.

Builded in survival on DS - it allowed me and my friend to be first in space on whole server and reach moon, 100% vanilla, 10-15 mins on flying to the moon. Established first moon outpost there.
How to build in survival, if we had no platinum on planets? We respawned in non-atmospheric respawnships with ion thrusters, and made GPS points just befor they crashed, then we salvaged it's remnatns for thruster components.
16 Comments
Coren 1 Oct, 2017 @ 11:18pm 
Love the ship. Thnx for it.

might just be me, but everytime I paste it in out build it via projector, the front landing gear causes it to Clang with various damage. Any help?
LeonserGT  [author] 26 Jun, 2016 @ 7:12am 
There's at least 2 projectors - one for holo crosshair and another one for repairing. It contains blueprint of this ship itself matched perfectly, so you can easily repair it. Unfortunately, projectors keep randomly resetting it's settings, so it may be empty, not sure if that intentional or bug...
LilSoggy 26 Jun, 2016 @ 7:02am 
uhhh I saw a projector in the ship when I was building it via bluebrint and I was curious what it was for
LeonserGT  [author] 26 Jun, 2016 @ 6:32am 
Did you mean holographic crosshair or projector in general?
LilSoggy 26 Jun, 2016 @ 6:05am 
What is the point of the projector?
TwinChops 4 Apr, 2016 @ 11:39am 
Thats smart :D
Thanks for it.
LeonserGT  [author] 4 Apr, 2016 @ 11:28am 
actually 5 grids, since rotor pars are not connected to each other :P
Well, I just made it glued with armor blocks, saved as blueprint, then went in blueprint sbc file and removed all armor blocks and got this.
TwinChops 4 Apr, 2016 @ 10:45am 
Can you maybe explain how you did the crosshair?
I mean i know the whole projector thing, but how did you add 2 seperate grids to the projektor?
LeonserGT  [author] 4 Mar, 2016 @ 10:00am 
When do you suppose to toggle it on? When sun is shining on your solar panel or you connected it to station :)
In both cases, power come from the outside and it will allow to toggle off recharge mode later. Unfortunately, if you toggle it in shadow or so, you'll need to toggle it off manually then =/
Genocide 4 Mar, 2016 @ 8:49am 
Great ship... but how do you toggle off recharge mode? >.>