Conquest of Elysium 4

Conquest of Elysium 4

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Class Overview
By melting_wax
Quick overview about available leaders and rituals for all classes in Conquest of Elysium 4
   
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Introduction
This guide should give an overview of Conquest of Elysium 4's classes and rituals. This guide will be updated while I play and gather information.

If you want to contribute just send me message.

Generic Leaders
Name
Rituals
Acquisition
Animist
102g
Astrologer
92g
Black Sorceress
101g
Green Enchantress
97g
Initiate of the Metal Order
51g
Moon Mage
92g
Pyromancer
86g
Sea Father
101g
White Wizard
88g
Bakemono
Leaders

Name
Rituals
Acquisition
Bakemono Sorceror
Lesser Ritual of Mastery, Ritual of Mastery, Ritual of Grand Mastery, 1x level 1 Summoning, 1x Level 2 Summoning
Starting Leader/ rarely
Bakemono Great Sorceror
1x level 3 Summoning, Rituals of Bakemono Sorcerer
Upgraded from Bakemono Sorcerer
Bakemono General
None
Starting Leader / regularly
Bakemono Shaman
Lesser Ritual of Mastery, Ritual of Mastery, 1x level 1 Summoning
Sometimes
Bakemono Witch Doctor
Ritual of Grand Mastery, 1x Level 2 Summoning, Rituals of Bakemono Shaman
Upgraded from Bakemono Shaman

Rituals

Summoning
Level
Name
Effect
Cost
Requirement
Lesser Ritual of Mastery
Adds another Level 1 Ritual
20 Sacrifices
Ritual of Mastery
Adds another Level 2 Ritual
120/60 Sacrifices
Ritual of Grand Mastery
Upgrades Sorceror to / Adds another Level 3 Ritual
480/240 Sacrifices
1
Summon Lesser Oni
  • 2-7 Ao Oni
  • 2-7 Aka Oni
  • 2-10 Shikome
30 Sacrifices
1
Summon Lesser Beings
  • 1-4 Karasu Tengu
  • 1-4 Konoha Tengu
  • 1-4 Kappa
  • 1 Mujina
  • 1 Tengu Weapon Master
20 Sacrifices
1
Make Effigy
  • 1 Effigy
5 Sacrifices, 5 Corpses and 2 AP
2
Summon Oni
  • 1 Gozu
  • 1 Mezu
100 Sacrifices
2
Summon Greater Beings
  • 1 Kitsune
  • 1 Suheten Doji
75 Sacrifices
2
Mountain Lair
Turns greater mine into a mountain lair, spawns 2x bakemonos and gives walls
50 Sacrifices
Greater mine
2
Hide Heart
Makes the Bakemono Sorceror unslayable and his heart will be placed in a Citadel, when the Citadel is conquered, the Bakemono Sorcerer will die.
150 Sacrifices
Citadel
2
Summon Greater Beings
  • 1 Dai Tengu & 5-10 Tengu Warrior & 10-15 Konoha Tengu
  • 1 Dai Oni & 5-10 Aka Oni
75 Sacrifices
Barbarian
Baron
Burgmeister
Leaders

Name
Rituals
Acquisition
Burgmeister
Create Hoburg Village
Starting Leader
Hogmeister
Starting Leader; often 26-33g
Horticulturist
Create Hoburg Village, Ritual of Mastery, Ritual of Grand Mastery, Level 2 Horticulture Rituals
1 arrives after a while; sometimes
Garden Master
1x Level 3 Horticulture Rituals, Rituals of Horticulturist
Upgraded from Horticulturist
Horologist
Ritual of Mastery, Ritual of Grand Mastery, Level 1 Clockwork Crafting x 1
1 arrives after a while; Can be bought sometimes for 78-84g
Clockwork Master Crafter
Level 2 Clockwork Crafting x 1, Rituals of Horologist
Upgraded from Horologist

Rituals

Horticulture
Level
Name
Effect
Cost
Requirement
Ritual of Mastery
Adds another Level 2 Ritual
12 Weed
Ritual of Grand Mastery
Upgrades the Horticulturist to a Garden Master
150 / 75 Weed
1
Create Hoburg Village
Turns farm into Hoburg Village
10g, 10 Weed
A farm
2
Animal Summoning
  • 3 Boars
  • 1 Bear
  • 2-6 Deer
  • 4-5 Rabbits
  • 1 Moose
  • 2 Serpents
  • 2-6 Snakes
  • 3-5 Wolves
10 Weed
2
Farm Animal Summoning
  • 2-3 Giant Ants
  • 6-17 Rabbits
  • 2-4 Snakes
10 Weed
Farm / Hoburg Village
3
Summon Guardian of the Hoburgs
1 Ent
100 Weed
Ancient Forest
3
Great Animal Summoning
  • 14-22 Boars
  • 3-9 Bears
  • 1 Great Boar & 8-13 Boars
  • 3-14 Mooses
  • 12 Serpents
  • 8-12 Snakes
  • 10-17 Wolves
50 Weed
Forest / Jungle

Clockwork Crafting
Level
Name
Effect
Cost
Requirement
Ritual of Mastery
Adds another Level 1 Ritual
15 Gems
Ritual of Grand Mastery
Upgrades the Horologist to a Clockwork Master Crafter / Adds another Level 2 Ritual
90/45 Gems
1
Ruby Construct
  • 2-5 Ruby Clockwork Horrors
  • 2-6 Ruby Clockwork Soldiers
  • 1 Iron Ant
20 Rubies
Forest / Jungle (may turn into Dead Forest)
1
Diamond Construct
  • 2-5 Diamond Clockwork Horrors
  • 2-6 Diamond Clockwork Soldiers
  • 1 Iron Fly
20 Diamonds
Forest / Jungle (may turn into Dead Forest)
1
Sapphire Construct
  • 2-5 Sapphire Clockwork Horrors
  • 2-6 Sapphire Clockwork Soldiers
  • 1 Iron Spider
20 Sapphires
Forest / Jungle (may turn into Dead Forest)
1
Emerald Construct
  • 2-5 Emerald Clockwork Horrors
  • 2-6 Emerald Clockwork Soldiers
  • 1 Iron Scorpion
20 Emeralds
Forest / Jungle (may turn into Dead Forest)
2
Ruby Iron Dragon
1 Ruby Iron Dragon
150 Rubies
Forest / Jungle
2
Diamond Iron Dragon
1 Diamond Iron Dragon
150 Diamonds
Forest / Jungle
2
Saphire Iron Dragon
1 Sapphire Iron Dragon
150 Sapphires
Forest / Jungle
2
Enerald Iron Dragon
1 Enerald Iron Dragon
150 Eneralds
Forest / Jungle
Demonologist
Leaders

Name
Rituals
Acquisition
Boetic Master
1x Level 3 Demonology, Rituals of Demonologist
Upgraded from Demonologist
Demonologist
Ritual of Grand Mastery, 1x Level 2 Demonology, Rituals of Cultist
Starting Leader / Upgraded from Cultist
Cultist
Lesser Ritual of Mastery, Ritual of Mastery, 1x Level 1 Demonology
Starting Leader / sometimes

Rituals

Demonology
Level
Name
Effect
Cost
Requirement
Lesser Ritual of Mastery
Adds another Level 1 Ritual
20 Sacrifices
Ritual of Mastery
Upgrades Cultist to Demonologist/ Adds another Level 2 Ritual
120 / 60 Sacrifices
Ritual of Grand Mastery
Upgrades Demonologist to / Adds another Level 3 Ritual
480 / 240 Sacrifices
1
Summon Imp
  • 4 Imp
  • 1 Imp messager
  • 3 Bone Imp
  • 1 Imp Familar
  • 1 Shadow Imp
  • 1 Harlequin
10 Sacrifices
1
Personal Gate
Secures a safe passage to Inferno for the Demonologist only, one way ticket.
10 Sacrifices
1
Demon Summoning
  • 1 Lesser Demon
  • 1 Spine Devil
  • 2 Bone Devil
  • 1 Fiend of Darkness
  • 1 Frost Fiend
  • 1 Serpent Fiend
20 Sacrifices
2
Summon Demon Lieutenant
  • 1 Heliophagus
  • 1 Succubus
100 Sacrifices
2
Returning
Returns the Demonologist back to Elysium, when he is in Inferno
10 Sacrifices
2
Greater Demon Summoning
  • 3-4 Hellhound
  • 1 Disease Demon
  • 1 Storm Demon
  • 1 Devil
40 Sacrifices
2
Infernal Horde
  • 5-18 Bloodsworn
  • 5-18 Demonic Locust
  • 5-18 Demon Knight
100 Sacrifices
2
Wall of Torment
Gate and wall echantment/upgrade
75 Sacrifices and 6 AP
Fortified Location
3
Infernal Gate
Creates a gate to Inferno
100 Sacrifices
Village size settlement
3
Sumon Demon Lord
  • 1 Monster Of Fraud
500 Sacrifices
Druid
Leaders

Name
Rituals
Acquisition
Druid
Ritual of Grand Mastery, 1x Level 2 Druidism, Rituals of Apprentice
Starting Leader / Upgraded from Apprentice
Druid's Apprentice
Lesser Ritual of Mastery, Ritual of Mastery, 1x Level 1 Druidism
Starting Leader / sometimes

Rituals

Druidism
Level
Name
Effect
Cost
Requirement
Lesser Ritual of Mastery
Adds another Level 1 Ritual
25 Herbs
Ritual of Mastery
Upgrades Apprentice to Druid/ Adds another Level 2 Ritual
150 / 75 Herbs
Forest / Jungle
Ritual of Grand Mastery
Upgrades Druid to / Adds another Level 3 Ritual
600 / 300 Herbs
Ancient Forest
1
Minor Animal Summoning
15 Herbs
1
Messenger Crows
15 Herbs
2
Lord of the Wild
100 Herbs
Ancient Forest
2
Summon Mythic Beasts
100 Herbs
Ancient Forest
Dwarf Queen
Enchanter
High Cultist
High Priestess
Illusionist
Markgraf
Necromancer
Leaders

Name
Rituals
Acquisition
Necromancer
Apprentice's Rituals, 1x Level 2 Necromancy
Starting Leader / Upgraded from Necromancer's Apprentice
Necromancer's Apprentice
Raise Dead, 1x Level 1 Necromancy
Starting Leader / Can be hired sometimes for 61g
Gobin Chieftain
Can be hired sometimes for 43-44g
Captain
Can be hired sometimes for 41-50g
Assassin
Can be hired rarely for 95g
Mound King
Summoned

Rituals

Necromancy
Level
Name
Effect
Cost
Requirement
Lesser Ritual of Mastery
Adds another Level 1 Ritual
10 Hands
Ritual of Mastery
Upgrades the Apprentice to a Necromancer / adds another Level 2 Ritual
/ 30 Hands
Ritual of Grand Mastery
Upgrades the Necromancer to a
240 Hands
Raise Dead
Raises dead depending on the corpses on the tile:
  • 19 Little Longdead
  • 4 Little Soulless
  • 1-55 Longdead
  • 1-20 Soulless
3 AP, Insanity
Corpses
[/tr]
1
Reanimate Animals
Raises dead animals depending on the corpses on the tile:
  • 22 Longdead Animals
  • 15 Longdead Beasts
3 AP, Insanity
Corpses
1
Dark Knowledge
Reveals a location with corpses
3 Hands
1
Raven Spy
5 Hands
1
Pierce the Veil of Death
Shows surroundings in Hades
1 Hand
1
Minor Summoning
  • 1 Bane
  • 1 Dire Wolf
  • 2-7 Dispossessed Spirits
  • 2-3 Ghost Warriors
  • 1 Mound King
  • 1 Raven Familiar
  • 2-5 Shade Beasts
  • 2-4 Shades
  • 2-7 Spectral Archers
  • 1 Spectral Horseman
  • 1 Wight
10 Hands
2
Major Summoning
  • 1 Abomination
  • 1 Banshee
  • 1 Carrion
  • 1 Death Knight
  • 1 Dracolich
  • 1 Ghost
  • 1 Tartarian
  • 1 Wraith
  • 1 Ziz
2
Ravenous Hunger
  • 17 Ghouls
Turns hamlet into farm.
50 Hands
Hamlet/Settlement
Raise Legion
  • 1 Bane Lord
  • 21-24 Banes
[/table]
Pale One
Priest King
Leaders

Name
Rituals and Abilities
Acquisition
Priest King
Ritual of Grand Mastery,, 1x level 2 Lord of War, Rituals of Sun Temple Attendent, Hunt for Slaves
Starting Leader
High Priest of the Sun
1x level 3 Lord of War, Rituals of Priest King,
Upgraded from Priest King
Tribal King
Hunt for Slaves
Starting Leader / Regulary
Nahualli
Sometimes
Death Temple Attendant
Lesser Ritual of Mastery, Ritual of Mastery, 1x level 1 Lord of Death
Sometimes
Moon Temple Attendant
Lesser Ritual of Mastery, Ritual of Mastery, 1x level 1 Lord of Night
Sometimes
Blood Temple Attendant
Lesser Ritual of Mastery, Ritual of Mastery, 1x level 1 Bloody Mother
Sometimes
Sky Temple Attendant
Sometimes
Rain Temple Attendant
Lesser Ritual of Mastery, Ritual of Mastery, 1x level 1 Lord of Rain
Sometimes
Sun Temple Attendant
Lesser Ritual of Mastery, Ritual of Mastery, 1x level 1 Lord of War
Sometimes

Rituals

Standard
Level
Name
Effect
Cost
Requirement
Lesser Ritual of Mastery
Adds another Level 1 Ritual
20 Sacrifices
Ritual of Mastery
Adds another Level 2 Ritual
120/ 60 Sacrifices
Ritual of Grand Mastery
Upgrades Druid to / Adds another Level 3 Ritual
480 / 240 Sacrifices


Lord of War

Level
Name
Effect
Cost
Requirement
1
Ceremony of the Lord of War
  • 1 Ozelotl
  • 2-5 Jaguar
25 Sacrifices
2
Greater Ceremony of the Lord of War
  • 1 Great Macaw
  • 2-4 Plumed Serpent
125 Sacrifices
3
Summon God
    500 Sacrifices


    Lord of Night

    Level
    Name
    Effect
    Cost
    Requirement
    1
    Ceremony of the Lord of Night
    • 2-7 Beast Bat
    • 1 Ozelotl
    25 Sacrifices


    Bloody Mother

    Level
    Name
    Effect
    Cost
    Requirement
    1
    Ceremony of the Bloody Mother
      25 Sacrifices

      Lord of Death

      Level
      Name
      Effect
      Cost
      Requirement
      1
      Ceremony of the Lord of Death
        25 Sacrifices

        Lord of Death

        Level
        Name
        Effect
        Cost
        Requirement
        1
        Ceremony of the Lord of Rain
          25 Sacrifices
          Senator
          Leaders

          Name
          Rituals
          Acquisition
          Senator
          Coronation
          Starting Leader
          Centurion
          Starting Leader / Can be hired regularly for 36-53g
          Assassin
          Can be hired rarely for 102g
          Augur
          Can be hired sometimes for 63-77g
          Hero
          Can be hired rarely for 65g, 5 Iron
          Leo
          Can be hired sometimes for 53-62g
          Renata
          Can be hired sometimes for 54-68g
          Renatus
          Can be hired rarely for 115g
          Reveler
          Incite Revelry
          Can be hired sometimes for 57-65g
          Serpent Acolyte
          Can be hired sometimes for 51-69g
          Serpent Priest
          Can be hired rarely for 92-93g

          Rituals

          Generic
          Level
          Name
          Effect
          Cost
          Requirement
          Coronation
          600g
          Capitol
          Incite Revelry
          Freespawn:
          25g
          Ancient Forest
          Troll King
          Voice of El
          Warlock
          Leaders

          Name
          Rituals
          Acquisition
          Warlock of Water
          Water Pact, Greater Water Pact, Lesser Water+Air+Earth Summoning, 1x Level 2 Water Rittual
          Starting Leader / Upgraded from Apprentice
          Warlock of Earth
          Earth Pact, Greater Earth Pact, Lesser Fire+Water+Earth Summoning, 1x Level 2 Earth Ritual
          Starting Leader / Upgraded from Apprentice
          Warlock's Apprentice
          Water+Flame+Earth+Storm Pact, Lesser Water+Fire+Earth+Air Summoning
          Starting Leader / sometimes 70-74g
          Captain
          regularly 42-50g
          Assassin
          rarely 91-107g

          Rituals

          Elementalism
          Level
          Name
          Effect
          Cost
          Requirement
          Flame/Water/Earth/Storm Pact
          Turns apprentice into Warlock of Fire/Water/Earth/Air (10% discount on sphere's rituals) /
          50/22 Rubies/Sapphires/Emeralds/Diamonds (50% discount if cast in corresponding elemental plane)
          Greater Flame/Water/Earth/Air Pact
          Upgrades Warlock to
          135 Rubies/Sapphires/Emeralds/Diamonds (50% discount if cast in corresponding elemental plane)
          1
          Lesser Fire Summoning
          25/22/20 Rubies
          1
          Lesser Water Summoning
          • 2-5 Lesser Water
          25/22/20 Sapphires
          1
          Lesser Earth Summoning
            3-4 Lesser Earth
          25/22/20 Emeralds
          1
          Lesser Air Summoning
          • 1 Air Elemental
          • 2-4 Cloud Elementals
          25/22/20 Diamonds

          Water
          Level
          Name
          Effect
          Cost
          Requirement
          2
          Summon Yeti
          3-6 Yetis
          22/20 Sapphires, 22/20 Diamonds
          Mountain
          3
          Wheel of Frost and Flames
          1 Wheel of Frost and Flames
          40 Sapphires, 40 Rubies

          Earth
          Level
          Name
          Effect
          Cost
          Requirement
          2
          Greater Earth Summoning
          • 4 Earth Gnomes
          • 1 Purple Worm
          • 2 Stone Drakes
          45/40 Emeralds

          Air
          Level
          Name
          Effect
          Cost
          Requirement
          2
          Summon Champion of Air
          • 1 Champion of Storms
          45/40 Diamonds
          Witch
          Leaders

          Name
          Rituals
          Acquisition
          Witch's Apprentice
          Lesser Ritual of Mastery, Ritual of Mastery, 1x Level 1 Witchery
          Starting Leader / rarely 57-61g
          Witch
          Ritual of Grand Mastery, 1x Level 2 Witchery, Rituals of Apprentice
          Starting Leader / Upgraded from Apprentice
          Hag
          1x Level 3 Witchery, Rituals of Witch
          Upgraded from Witch
          Androphag Lord
          Can be hired regularly for 51- 62g
          Manflayer
          Minor Summoning (See Necromancer)
          rarely 72-76g
          Hero
          rarely 63g, 5 Iron
          Mother of Monsters
          Summoned

          Rituals

          Witchery
          Level
          Name
          Effect
          Cost
          Requirement
          Lesser Ritual of Mastery
          Adds another Level 1 Ritual
          25 Fungi
          Ritual of Mastery
          Upgrades Apprentice to Witch / Adds another Level 2 Ritual
          150 / 75 Fungi
          Swamp / Iron Bog
          Ritual of Grand Mastery
          Upgrades Witch to Hag / Adds another Level 3 Ritual
          600 / 300 Fungi
          Swamp / Iron Bog
          1
          Marshlands
          Turns farm into swamp
          25 Fungi
          Farm
          1
          Minor Summoning
          • 1 Black Cat Familiar
          • 2-10 Bog Beasts
          • 1 Crocodile
          • 9-17 Frogs
          • 5-10 Giant Snails
          • 1 Giant Toad
          • 1 Marsh Worm
          • 3-6 Swamp Ghosts
          • 1 Swamp Monster
          • 1 Swamp Thing
          • 3-5 Hydra Hatchlings
          15 Fungi
          1
          Bog Eye
          Locates an unknown Swamp
          10 Fungi
          1
          Swamp Guardians
          • 6 Blood Fungi
          • 1 Blue Giant
          • 9 Devil Fungi
          • 1 Giant Mushroom
          • 2 Slime Molds
          10 Fungi
          2
          Mirror Mirror
          10 Fungi
          2
          Miasma
          100 Fungi, 3 AP
          Swamp / Iron Bog
          3
          Bog Path
          Move from Swamp/Bog to another Swamp/Bog
          300 Fungi, 3 AP
          Swamp / Iron Bog
          3
          Swamp Soul
          Witch will revive in a controlled Swamp
          600 Fungi
          Swamp / Iron Bog
          3
          Summon Old One
          • 1 Ancient Hydra
          • 1 Ancient Presence
          • 1 Catoblepas
          • 1 Dracolion
          • 1 Erinye
          • 1 Gorgon
          • 1 Medusa
          • 1 Mother of Monsters
          • 1 Swamp God
          • 1 Wyrm
          400 Fungi
          Swamp / Iron Bog
          12 Comments
          Lordly Cinder 21 Jan, 2018 @ 11:30am 
          So the senator not only can he beome a God at capital but he can then marry as well aand through the qpotheosis spell his wife can become a God too with crowd control magic type. The best way is to advance his wife to Godhood before the Emperor/ Senator because as the senator/emp. he can raise super powerful statues with great spells he loses it when he bcomes a god though the ones you have alrready you keep. serious they can defend cities alone super tough espec if you give them a regen ring ect and bit of support. really cool class. Like this better then dominions.
          Tenhouradaygamer 20 Sep, 2016 @ 12:29pm 
          I'd love to help flesh this out.
          MOTHER LOVER 13 Aug, 2016 @ 6:37pm 
          Thank you for this!
          melting_wax  [author] 20 Feb, 2016 @ 12:02am 
          I didn't actually give up but yeah maybe I should set it to hidden again. I just played too much CoE3 and I don't feel the urge to play more CoE atm. I hoped someone would finish it for me probably ;-), because I like to check wether a commander is acutally cheap or overpriced or what creatures I can expect from a ritual.
          mimizukari 12 Feb, 2016 @ 1:30pm 
          did you give up? still empty classes, game's been out a long time now xD
          TheSpoon 13 Dec, 2015 @ 2:31am 
          Nice guide, its a little empty though, if you want, i can help you fill the blanc spots. Just send me a friend request and i might get some things done for you
          mimizukari 1 Dec, 2015 @ 5:30pm 
          Manual section 12 has basic info such as starting hero, secondary hero and starting rituals... for you to fill in basics for the unfilled in stuff
          niddhoger 1 Dec, 2015 @ 4:18pm 
          About Witches, Miasma is a fortification upgrade (so not performed in swamps) and swamp soul is like twiceborn. The witch becomes undead and gains necromancy. The swamp chosen for rebirth seems randfom, so losing the ritual-swamp is no big deal, either. This is just important info I thought should be added, as you may want to intentionally kill your hag for the upgrade.
          niddhoger 1 Dec, 2015 @ 4:12pm 
          I second Brick Frog! ALL factions can recruit, say, ice druids if they have a library. Same goes for gold wizards, sea fathers, pyromancers, metal order initiates, and so forth. Even the "evil" factions can still recruit silver wizards that are sworn to banish demons and undead from the realm... All while taking orders from a lich or crazy chick who slaughters villages to summon devils. I'd imagine Druids give pyromancers quite a few dirty looks, too...
          They are generic recruitment open to all, so you shouldn't list each one 22 times. I'd make a separate section for them at the end, including which can upgrade. I've druids become ice-fathers ( frost father?) At a tier two library and moon mages become moon masters at a tier three.
          melting_wax  [author] 1 Dec, 2015 @ 1:59pm 
          Yeah any data would be very useful.