Team Fortress 2

Team Fortress 2

62 ratings
Medic Weapons (Community guide)
By The Crazed Buttstaber and 2 collaborators
Do you still remember me? I hope so because IM BACK! After being away from tf2 and guides in general for two months, I decided to make a comeback. So, come here, write your ratings on weapons and then expect it to be posted on the guide :3
   
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Introduction
OK, first of all, sorry for being away. This new year in school has had way too much work for me to work on the guides. And for some reason, after the TF2 species guide I kinda lost interest in making guides. I moved to other games too, like War Thunder, were I even made a guide that became quite popular (Arcade Grinder, look it up). But now, after some encouraging words from a certain person, Im back baby. Now... come with me if you want to live (get it, cause the actor sounds german (even tho I am fully aware he isnt)).
Badly rated Primary weapons (0-4)
Overdose

Overall Score: 3.1/10

The Crazed Buttstaber: 4/10 - ''Pulling out a overdose to go faster? That sounds like a drug issue.''

Landeyx: 0/10 - "I don't even KNOW this weapon."

SooldierPL: 0/10- ''valve didn't even buff this weapon, they just said: ''♥♥♥♥ this wep''.''

Surnist: 6/10- ''This weapon is very underated, the speed boost is great, however, the speed boost should be passive instead of being active only when the weapon is out.''

Cpt. Haxray: 6/10- ''Pretty good by itself since you're rarely going to be using a primary as medic, but the crossbow just completely outclasses it.''

Agent Walther: 2/10- "Ugh. Not sure if any useful."

Cel | Puke LFT HL: 1/10- "Sucks. No db8 and h8"

Pikmanfan2002: 6/10- ''This weapon, in my opinion, is better than stock. While the basic syringe gun is better for combat, you're a medic. Why are you fighting people? The -10% damage is a good downside for a good upside. The overdose is made for one thing: escaping. I mean, if you have 99% ubercharge, you wouldn't want to die. And if your heal target does, whip out this gun and run away!''
So-so rated Primary Weapons (5-7)
Syringe Gun

Overall Score: 5.7/10

The Crazed Buttstaber: 6/10 - '' Oooh, your gun shoots medicine... Thats intimidating...''

Landeyx: 8/10 - "Original Scout stock weapon. Stock gets 8 from me."

SooldierPL: 5/10- ''not too good, but not too bad.''

Surnist: 5/10- ''It's nor good, nor bad. It does decent damage and is reliable in any situation.''

Sir. ButterShoes: 8/10- ''Honestly the best of the automatics, tbh. No downsides, and highest possible damage output for medic.''

Cpt. Haxray: 5/10- ''Nothing wrong here, just classic stock... Except in medic's case, he usally has a better option.''

Agent Walther: 6/10- "It's good, but it does not win in the battle between crossbow and blutsauger"

Cel | Puke LFT HL: 3/10- "There's much better options"

Pinkmanfan2002: 4/10- ''Stock is stock, but this stock isn't as good as the others. Sure it has a good firing rate, but the damage output is not really great, especially since you wouldn't be using your primary for too many reasons.''

Blutsauger

Overall Score: 7.8/10

The Crazed Buttstaber: 8/10 - ''Have they nerfed it already?''

Landeyx: 10/10 - "Medic doesn't give blood,he takes blood. I get why this guy lost his licence."

SooldierPL: 10/10- ''my favorite one, i called my strange variant "Assault Rifle". I can aim with it preety good, and its great against pyros too.''

Surnist: 6/10- ''Ehhhh....It's a good weapon if you are aggressive, however when you are defending, this weapon lacks the survivibility necessary, even if it gives you +3 health per syringe, it doesn't help you very much when the other team is attacking.''

Cpt. Haxray: 2/10- ''Only good if going combat medic as a joke, attempting to use this weapon seriously in any way is a horrible idea.''

Agent Walther: 10/10- "My syringe gun of choice. I regret not being able to give it more than 10. It lets you get out from any situation, play agressive or defensive and always have a chance to get out alive. But it loses to the crossbow if you don't have any pocket or if you prefer staying away from the battle (although idk why would you prefer so, your healing abilities and uber are very useful there) Also, crit syringes. They hurt."

Cel | Puke LFT HL: 8/10- "Easy regen if you can aim"

Pikmanfan2002: 8/10- ''This weapon is great in my opinion. Sure your passive health regen is lowered to 1/sec, but it's great for escaping as each hit gains +3 health. Combine this with a fast firing speed, and bam! Now, let me just play mvm real quick. Gotta get some mad milk syringes and faster firing speed :D''

Derptato <G.E.W.P>:9/10- ''Blutsauger on MVM with mad milk syringes, and upgrades everything else on it is too OP, plus heals anyone attacking it.''
Well rated Primary weapons (8-10)
Crusaders Crossbow

Overall score: 8.1/10

The Crazed Buttstaber: 8/10 - ''You see, it's a really good gun, and it has many amazing uses both in competetive and pub stomping with friends. The problem is... I cant aim for ♥♥♥♥...''

Landeyx: 10/10 - "For above,learn aiming, BE A SNIPER MEDIC."

SooldierPL: 7/10- ''good for friendly fire and snipers that can't dodge, but doesnt load uber.''

Surnist: 7/10- ''Being the only weapon that can heal from a large distance, it's very reliable if you can aim properly, however, it doesn't help you if you are getting attacked at mid-distance.''

Sir. Buttershoes: 10/10- ''The same feeling as making a healing sniper in Loadout.''

Cpt. Haxray: 10/10- ''There is literally no reason to use any other primary over the crossbow. Gives healing utlity, a ranged weapon incase you do get a chance to use it as such, and since the (really not needed) buff, gives uber as well.''

Agent Walther: 7/10- "A small amount of uber, distant healing abilities - it would make the perfect medic primary if it was also more useful for saving your ass than your melee or Blutsauger."

Cel | Puke LFT HL: 10/10- "Best tool to damage, heal and get uber. Easy 5CP rollouts. 'Nuff said"

Pikmanfan: 8/10- ''This weapon is a great all-around tool. Great damage output, and healing output. Thanks Tough Break for letting us go long-range medic, and still get some uber from it!''

MLYeeDino ( ͡° ͜ʖ ͡°): 6/10- ''Cause is very good but, you will need to be far away from most of your teammates, that makes you useless cause you need to stay near them for heal and become useful ( Heavy, Pyro.. ) It can be good for offensive or for heal far teammates but most of time you will fail and it's a slow bullet shoot.''
Badly Rated Secondary Weapons (0-4)
There arent any bad medic Mediguns, only bad uses for them.
So-so Rated Secondary Weapons (5-7)
Vaccinator

Overall Score: 5.6/10

The Crazed Buttstaber: 5/10 - ''It counters Phlogs and Kritz Charges and thats pretty much it.''

Landeyx: 8/10 - "Infinite uber. RIP Tough Break update ♥♥♥♥ Valve."

SooldierPL: 3/10- ''I remmember the old one, heavy was tanking damage and you were getting hp for it. Now it just suck and i never use it, because they nerfed OP weapon too bad again.''

Surnist: 4/10- ''It's a strange weapon, it seems that Valve doesn't know how to make it work, and i can understand them.''

Cpt. Haxray: 10/10- ''One of the most overpowered medi-guns. Due to its stats, its able to get ubers insanely fast, even if said ubers are just resistances to a certain type of damage. It is also able to give passive resistance to a certain damage type, meaning it always has a protective effect.''

Agent Walther: 6/10- "Constant mini-pushes instead of one big push. Idk if it's a viable strategy, but it works sometimes."

Cel | Puke LFT HL: 4/10- "Not very good in most comp situations, allows to get away sometimes, but it's rare"

Pikmanfan2002: 5/10- ''Easily voted to be the worst medi-gun by the community, it isn't hard to see why. That overheal rate is so slow, the only reason to use this really is just for crit resistance and everything else resistance. Besides, you're left completely open from demoknights and such.''

Quick-Fix

Overall Score: 7.4/10

The Crazed Buttstaber: 8/10 - ''While it isnt as strong and efficient as a uber or a kritz, it can stop a team just as efficiently while allowing you to keep up with any fast moving classes, from Fast Scouts to Drunk Demos.''

Landeyx: 8/10 - "Fixes things quick :3"

SooldierPL: 7/10- ''I like to take my medic with me when im rocket jumping, but sometimes we both fall into the pit sadly. Uber kinda suck too, spies and snipers can be a big problem, and you know how popular these classes are. But it heals very fast, keeps the team on it feets, so 7/10.''

Sunrist: 6/10- ''It is still a good weapon, even after the Tough Break update, it makes you very mobile as a medic, though you can't cap objectives anymore.''

Sir. ButterShoes: 8/10- ''Makes the Medic better at healing, like he needed any more help with sustaining an entire team in a few seconds.''

Cpt. Haxray: 7/10- ''While it is good on pubs, and certainly not unusable in competitive, the quick-fix suffers from snipers and spies being able to easily take you out even while under the effects of the uber. It has its uses, but is a lot less well-rounded than the other medi-guns.''

Agent Walther: 10/10- "Use it if you don't have a pocket."

Cel | Puke LFT HL: 4/10- "Not very good in most comp situations, allows to get away sometimes, but it's rare"

Raging Bullet: 8/10- ''I DOCTOR NOW. Wait... am I a scout now? I'm as fast as a scout... now I'm rocket jumping! I must be (Drum roll) SPY-MEDIC!''

Pikmanfan2002: 8/10- ''Fastest heal rate, smallest overheal. One of the worst parts of the stock uber is knockback. Well screw the knockback! The real downside is, while you can heal more people faster, you can't give them nearly as much health as before to survive, so you can't give them overheal and leave them. But, still, I love latching onto a rocket/sticky jumper :)''
Well Rated Secondary Weapons (8-10)
Kritzkrieg

Overall Score: 8.1/10

The Crazed Buttstaber: 9/10 - ''OKTOBERFEST!!!!!''

Landeyx: 10/10 - "Random Crits are fair and balanced,what is this then?"

SooldierPL: 6/10- ''Preety good wep for mvm, but you can't do nothing when confrontated with normal uber at the beggining of the round, so you need to pick mediguns carrefully. +Dat taunt.''

Sunrist: 6/10- ''It is a more defensive medigun, due to the fact that crits can't affect sentries, however, it can still do plenty of damage.''

Sir. Buttershoes: 7/10- ''Sure, it gives you crits, but tell that to my sentry gun.''

Cpt. Haxray: 9/10- ''Compares favorably to stock. While it doesnt have the sentry killing power the stock has, or any real form of protection, if you're able to pull one off it can wipe the entire enemy team no problem. Best used as a 'surprise'.''

Agent Walther: 9/10- "Defence only medigun. Also, it works wonders in MVM."

Cel | Puke LFT HL: 9/10- "3x damage = death. Spys and snipers - just dont forget about these"

Pikmanfan2002: 8/10- ''Same overheal as the Medi-Gun, and healing rate. There are no real downsides, and the only upside is faster ubercharge rate. Why is this a bad thing than the stock? The truth is, it's not. It's just lowers the survivability with the ubercharge. Instead of absorbing more damage, you deal out more damage. A LOT more damage.''

Medi Gun

Overall Score: 9.5/10

The Crazed Buttstaber: 10/10 - ''You cant fix what aint broke.''

Landeyx: 10/10 - "♥♥♥♥ you phlogistonators"

SooldierPL: 10/10- ''just the best medigun, what else to say? Good for everything, crushes every other medigun and uber when properly used.''

Sunrist: 7/10- ''It is the best all-around medigun and can turn the tides of a game. Though, pyros and well placed stickies can ruin your plans.''

TheMercWithoutAnUnusual: 10/10- ''vundurbah...''

Sir. ButterShoes: 9/10- ''Invincibility to make an epic push, but it takes a small eternity to charge.''

Cpt. Haxray: 9/10- ''As everyone else said, the stock is always a solid choice, and beats out MOST of the other medi-guns.''

Agent Walther: 10/10- "I AM BULLETPROOF!"

Cel | Puke LFT HL: 10/10- "Longest to get, best reward"

Pikmanfan2002: 10/10- Good at doing it's job the most efficiently: keeping people alive. And granting them invincibility. Also produces the highest overheal boost and rate in the game, along with the Kritzkreg.
Badly Rated Meele Weapons (0-4)
There are no bad meele weapons, only bad uses to them.
So-So rated Meele Weapons (5-7)
Bonesaw

Overall Score: 5/10

The Crazed Buttstaber: 6/10 - ''Its good and balanced, but as always, there are better options than stock.''

Landeyx: 8/10 - "Awesome stock weapon!Use this until you get ubersaw."

SooldierPL: 0/10- ''thats because i don't find it use, you can do the same thing with ubersaw and get tons of uber for it. Its much better to use the other bonesaws bonuses.''

Sunrist: 5/10- ''After the nerf of the Solemn Vow, it has a use now. It's a self-defense weapon. Hit people with it, it does decent damage.''

Cpt.Haxray: 6/10- ''Not bad, obviously, since its the stock melee, and DOES have the best damage output of all of the melee weapons for medic. Almost always outclassed by the others however.''

Agent Walther: 4/10- "Maybe it's the best in terms of dps. But it doesn't have ANYTHING to rival ubersaw"

Cel | Puke LFT HL: 5/10- "Again, bad compared to others"

Pikmanfan2002: 6/10- ''Stock is stock. However, if you're bored and decide to go combat medic, choose this. Fastest firing speed with no damage debuff makes this the best choice for killing your foes.''

Vita-Saw

Overall Score: 6.1/10

The Crazed Buttstaber: 7/10- ''One of the most OP weapons in competetive, and one of the worst in any Valve server, this is one of the most confusing weapons to give a score. But since I do like it alot, I will give it a 7/10.''

Landeyx: 7/10 - "AGAIN YOU STOLE IT! NO COOKIE FOR YOU!"

SooldierPL: 4/10- ''im a casual player, not competetive, so i don't really use it. But i like the taunt!''

Sunrist: 6/10- ''Again, another underated weapon, it reduce your health for uber and is not a bad idea, people only fail to use it correctly.''

Sir. ButterShoes: 4/10- ''I'm going to pop my uber before I die, anyway. Why would I need to keep some.''

Cpt. Haxray: 7/10- ''While a very strong choice, it IS noticbly inferior in pubs due to the lack of reliable teammates, and the less heath can affect you. Only reason its not higher is it's effect only takes place upon respawning. Don't feel bad for using it.''

Agent Walther: 7/10- "OP in competitive. Useless in pubs. Also has a cool model, +2 points for that"

Cel | Puke LFT HL: 10/10- "Grants free uber. 'Nuff said"

Pikmanfan2002: 3/10- ''This is a low rating because, well, I don't do competitive. I know it's OP in there, but medics need everything possible to survive. -10 HP is not just less hp, it's also less overheal for yourself.''

Solemn Vown

Overall Score: 6.2/10

The Crazed Buttstaber: 3/10 - '' Like it wasnt already a downgrade before the Gun mettle.''

Landeyx: 8/10 - "Hit people with statue :3"

SooldierPL: 5/10- ''you can pick your targets as a roaming medic, but as a roaming medic its better to use ubersaw. Barely noticable slower firing speed don't change anything in my opinion.''

Surnist: 6/10- ''I didn't know that Medic became a spy.''

Cpt. Haxray: 10/10- ''Since you're rarely using a melee weapon as medic, an effect that is always active is great, and this effect allows you to see enemy uber bars and heath. An excellent melee(banned in comp however)''

Agent Walther: 8/10- "Still viable. Also it's very useful in comp if you don't like the ubersaw for some reason."

Cel | Puke LFT HL: 8/10- "Straight upgrade to stock even after GM"

Pikmanfan2002: 5/10- ''I don't exactly like this weapon. I was always a stock bonesaw fan, and I know your not going to use this to attack. Besides, this is my opinion. The passive effect, however, is great.''

Amputator

Overall Scrore: 7.9/10

The Crazed Buttstaber: 7/10- ''The only Real upside is the health regen when you have it out, which can help you survive some tricky phlog situations. Its the only real upside cause the health regen on taunt for everyone isnt worth it and a taunting medic is a medic standing still, wich is awfully easy to shoot at.''

Landeyx: 7/10 - "YOU STOLE MY SENTENCE!"

SooldierPL: 6/10- ''weak as ♥♥♥♥, crit a lot less, but i love it taunt. Good against afterburn too.''

Sunrist: 7/10- ''With the recent buff, it became a really great group healing weapon. Though it leaves you vulnerable to attack and you deal less damage, it does the job when you need to heal multiple targets.''

Sir. Buttershoes: 7/10- ''Can heal the one thing the medic can't: himself. Win.''

Cpt. Haxray: 9/10- ''The heath regen makes it way easier to escape or recover after a team fight.''

Agent Walther: 9/10- "Use it if you have problem with surviving damage over time effects. Also, healing taunt."

Cel | Puke LFT HL: 9/10 "Heal yourself, get uber on KOTH easily" (top strats)

RAGING BULLET: 10/10- ''Let's be honest. You're a medic, and unless you're a combat medic do you REALLY use your weapons? Well this weapon and the Crossbow got me healing and killing.''

Pikmanfan: 8/10- ''More HP regen. That's good on it's own. Now step 2: go to a place where LOTS of people go. Now hide behind a wall and taunt. Don't stop taunting!''
Well Rated Meele Weapons (8-10)
Pan

Overall Score: 8.6/10

The Crazed Buttstaber: 10/10 - ''Pan is OP in every class.''

Landeyx: 10/10 - "Bacon."

Agent Walther: 10/10 - "The ultimate trading tool."

Cel | Puke LFT HL: 10/10 "Buying L4D2 again"

Surnist: 3/10- ''It does more noise than the stock, so it's really bad for the medic which is a fragile class.''

UberSaw

Overall Score: 9/10

The Crazed Buttstaber: 10/10- ''With all the Gun Mettle and Though Case updates, Valve hasnt tought of nerfing the most OP weapon in the medic Arsenal. This weapon is the reason I entered TF2, as a friend of mine wanted to make a sick uberchain.''

Landeyx: 10/10 - "Hit,hit,hit,hit ubercharge full tauntkill=ubercharge full. Get two ubermedics together and be unstoppable."

SooldierPL: 10/10, medic combo, f**k yeah! You can also use it to sneak into enemy backlines, kill gibus sniper with taunt and boom, you get full uber. I have festive variant, cuz it looks nice.

Sunrist: 7/10- It's a good weapon, but it's a tad Op, i think they should reduce the uber gained per hit from 25% to 20%.

TheMercWithoutAnUnusual: 9.3/10- ''Why? ♥♥♥♥ the police''

Sir. ButterShoes: 10/10- ''25% per hit is amazing. Also, taunting stops uberheavies, so that exists.''

Cpt. Haxray: 7/10- ''While its practically a staple, the fact is it serves no use unless you're in melee combat, which really doesn't happen that much as medic.''

Cel | Puke LFT HL: 10/10 "Grants free uber. 'Nuff said"
51 Comments
Gent 28 Sep, 2019 @ 3:19pm 
Hallo, ik denk dat je me weer uit Discord hebt verwijderd en ik vraag me af of je me nog een keer kunt toevoegen :) Gent#0851
rud44 30 Apr, 2017 @ 5:16am 
How the hell is the stock bonesaw bad???
Quantum 20 Feb, 2016 @ 6:59pm 
did they just? rly?
bad melees and so-so melees
you put the bonesaw twice XD
Pikmanfan2002 7 Feb, 2016 @ 10:12am 
Well, i forgot the ubersaw. am I an idiot? 10/10: This weapon is the go-to bonesaw for any occasion. I know I said bonesaw is great for combat medic, but why would you go combat med for any reason other than to mess around? If you play medic normally, this thing will help you and your team a TON.
The Crazed Buttstaber  [author] 15 Jan, 2016 @ 11:40am 
The guide can handle them, keep them comming
Landeyx  [author] 14 Jan, 2016 @ 8:34am 
We're getting full...
Anyways thanks for the support!
pgapepper 9 Jan, 2016 @ 11:03am 
Melee:


Ubersaw: 8

I AM GOING TO SAW THROUGH YOUR DIIIIICK!


Solemn Vow: 4

Pretty good Pre-Gun Mettle, now it's only good for Jailbreak and stuff like that. It can be viable, but there are better options.


Bonesaw: 2

Fire Axe as Pyro, 'Nuff said x2.


Vita-saw: 6

Good for assaulting a point with less than a minute left. Especially in competitive. Works great with the Quick-Fix.


Amputator: 9

Ze portable healing device. Comes with free AoE taunt!


Frying Pan: 9.9

BONKBONKBOINKBANKBUNKBANKBUNK

pgapepper 9 Jan, 2016 @ 10:41am 
Secondary:

Medigun: 10

Slowest is best. That's what my mom told me when I turned 13.


Kritzkrieg: 8


Good on pretty much every class except Spy. Crockets, Phlogs, Scary Bullets, Krikkies, Demoknights, Noscopers, Force-a-Natures.


Quick-Fix: 8

Good Medigun for when you just can't choose one. Not too bad all around.


Vaccinator: 9

The anti-medic medigun. It's good at cancelling out all the others, especially the Kritzkrieg. Use it on your local Heavies today for free Sniper protection!
pgapepper 9 Jan, 2016 @ 10:23am 
Primary:

Overdose: 6.5

Got a Phlogistinator or Demoknight on your tail? Have bad aim in general? Then try the Overdose! (Ubercharge not included)


Syringe Gun: 3.5

Like using the Fire Axe on Pyro. 'Nuff said.


Blutsauger: 6

Sacrifices the Medic's overall survivability, but gives him a better chance to survive when separated from your team. Why you're separated from your team, I don't know. Just don't overextend, and you'd be fine anyway.


Crusader's Crossbow: 10

Huntsman + Medigun + Amputator= YES
twenskies 9 Jan, 2016 @ 1:23am 
А на русском нельзя было перевести идиот