Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Also I think I managed to inforce this mechanism in the second map I made ;)
killer twin !
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=333760794
in last chamber, I got recording to carry cube & sphere, from their buttons,
& drop just past the laser field.
then I stopped recording & put them back on buttons.
then I walked to other side of laser field & had recording bring me cubes.
then used recorded me picking up sphere & nudging cube to sphere's prior position.
then crossed bridge & pressed play.
recording brought me cube.
placed both on buttons. then recorded standing on weighted button.
pressed play & exited.
still crashing sometimes, while doing a quick save.
but prior save, still in tact, after re-start TWTM.
good TWTM concepts.
a green map :)
liked the sphere button teaser in 1st chamber.
(with it being usefull later.)
the easiest for me, was the hardest:
the way out of weighted button area, had me stumped longer than any other part of this map.
I was thinking portal 2.
then adjusted to thinking with time machine :)
2nd chamber also good.
good use of elements & twtm concepts again.
3rd chamber a good way to round off a good map :)
I also woundered about certain items & realised, you were taking care, not to trap the player :)