Thinking with Time Machine

Thinking with Time Machine

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1 kokoelmassa, tekijä Geneosis
Geneosis' TWTM Chambers
2 luomusta
Kuvaus
Here we go, my first TWTM puzzle :)
I tried to inlude some "not obvious" time travel mechanisms to solve this one.

You should never be stuck in this chamber unless you do some really bad time travel action... So if you manage to be stuck just die, you will restart to a checkpoint that should be valid.

Type : Logical
Difficulty : Hard

Tags :
geneosis, preview, cycle, transmit, backtrack
5 kommenttia
Ayman Sriti 7.6.2023 klo 5.16 
THIS is how you make a twtm test chamber. Difficult puzzle, had to tinker for a couple of minutes to find a solution. Excellent puzzle.
Geneosis  [tekijä] 2.12.2015 klo 13.42 
@mood3rd: Well I guess that's more or less the intended solution in the last room... Actually I tried to make it to enforce a mechanism I found, but that was not enough, so I guess any solution should be okay ^^
Also I think I managed to inforce this mechanism in the second map I made ;)
mood3rd 2.12.2015 klo 13.21 
what I did in exit chamber: (delete when read)
in last chamber, I got recording to carry cube & sphere, from their buttons,
& drop just past the laser field.
then I stopped recording & put them back on buttons.
then I walked to other side of laser field & had recording bring me cubes.
then used recorded me picking up sphere & nudging cube to sphere's prior position.
then crossed bridge & pressed play.
recording brought me cube.
placed both on buttons. then recorded standing on weighted button.
pressed play & exited.
mood3rd 2.12.2015 klo 13.20 
very good.
still crashing sometimes, while doing a quick save.
but prior save, still in tact, after re-start TWTM.
good TWTM concepts.
a green map :)
liked the sphere button teaser in 1st chamber.
(with it being usefull later.)
the easiest for me, was the hardest:
the way out of weighted button area, had me stumped longer than any other part of this map.
I was thinking portal 2.
then adjusted to thinking with time machine :)
2nd chamber also good.
good use of elements & twtm concepts again.
3rd chamber a good way to round off a good map :)
I also woundered about certain items & realised, you were taking care, not to trap the player :)