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I'll take a look at pushing the coin count down, and adding an escape mechanism to the top left area.
Got alarm doors that were supposed to be there working, changed up some of the conventient blind spots on floors 1 + 2, got rid of the bathrooms entirely on floor one, made moving through the main area on floor 1 less convenient...
I think it might still be too easy...
The second floor has the best concepts in the level. I think the right staircase leads people to naturally try out hitting the alarm and then weaving through the guards, but if you went up the staircase first then it there would be no clear reccomended route. I still like this design because I remember old platformers that would you know, have three coins "pointing" toward the fake wall and stuff.
I think the weakest thing about the level is the potential of misusing the disguises and some of the corners into bathroom hallways and things, which really kill all the difficulty. As long as people play nice it's reasonably difficult though.