Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

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Immersive WW1 [Script]
   
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7 Dec, 2015 @ 11:46pm
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Immersive WW1 [Script]

In 1 collection by kyokko
Immersive Scripts
4 items
Description
A simple immersive script that removes anachronistic/rarely used units/buildings in WW1, this script is only for Industrial Age.

Combat will be more infantry focused but don't worry, fights are still perfectly balanced as the AI will build his army focusing on Infantry too.
It's perfect for those who love infantry combat but hate to see tanks/planes madness in WW1 (Industrial Age).
I also disabled all wonders for the sake of immersion.

Unit Disabled:
- Light Tank
- Armored Car
- Biplane
- Submarine
- Anti-Aircraft Gun
- Flamethrower

Building Disabled (some are disabled just to stop AI building them without a real reason):
- Fort/Fortress/Redoubt
- Air Defense Gun
- Stable
- Auto Plant
- Tower
- Bunker
- Airbase
- Stockade
- Missile Silo

This script may removes building/units from other ages too, so I recommend you to use this script only in Industrial Age themed games.

NOTE:
Due to removing alternatives, AIs will create lot of Anti-Tank Rifle to compensate, if you don't like this then you need to subscribe to my alternative version you can found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=571369026

Check my other mods too!

Immersive Script series:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=571941479

Remove Attrition:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=572448234

Remove Attrition and Population Limit Increase:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=572481749

No Wonders and No Missile Silo [Script]:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=571946680

No Missile Silo [Script]:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=644932348

Thank you!
3 Comments
Cpl. Burden R 3294 27 May, 2024 @ 4:15pm 
I am curious, why did you disable flamethrowers and submarines? (and why leave in anti-tank rifles?)
kyokko  [author] 3 Apr, 2016 @ 9:48am 
You're right, but it wasn't used in a massive way as the game mechanichs push you (and AI) to do. It's not possible to limit a single unit, so I completly removed it.
A Servant 19 Feb, 2016 @ 5:24am 
could you add cavalry to industrial age