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Question: you said, "Often, especially with sentient opponents like goblins or raiders (and even moreso with dwarves), the non-fighting challenges are a lot easier than the fighting challenges (although they may result in less loot)."
I saw a YouTuber playing on highest difficulty who said that you always want to try the non combat challenges if you have decent enough stats for it because you get better / more rare loot. I'm not sure who is correct. Has something changed since you wrote this part of the guide?
Ohter notes - you can now expand town borders by building - I forget what it's called, pathway or something. Autosave comes from last turn you saved and exited or any turn with a multiple of 5.