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It makes this weapon semi viable for ambushes (what pyro was originally intended to do) on water maps but the main reason is that the only people who really use this are pyrosharks and i want to see underwater, lurking pyrosharks. Not a signifigant change, but could be fun, and wouldn't break anything by adding something fun (I'm looking at you tide turner, you know what you did...)
Even when weapons are "buffed," they often lose fans because Valve takes away traits that formerly endeared them to loyal users. I've heard competitive Engies complain that the Short Circuit buff two years ago ruined the weapon. I personally am not a fan of the New Equalizer. The buff was so small that it's basically useless, and the weapon can't be used to troll Medics anymore. What's worse, Medics can come and heal you against your will when you want the damage bonus!
Simple: There's no change to the taunt timer. Plenty of time to GTFO, Stickytrap, or repostion.
Unless there was a secret buff to the phlog that reads "Forces enemy players to be frozen in fear during the taunt and phlog charge for Easy Kills LOLz"
Only reason why the weapon is "Op" is that well....People just install the game who had a bad run into these pyros and quoteing from cloaker in Payday 2 "Now go to the forums and CRY like the little Bitch you are!!" Some thing as Demomen with sticky spamming. It's annoying to deal with, but practice and skill it can be delt with.
Of course, I never really notice any "faster" map loads and all it does for me is giving me fucking ugly blurry textures on my weapons and buildings until the texture finally loads. I'd like this goddamn feature being Unreal Engine's or id Tech 5's exclusive, not the Source engine too!
They also got rid of the cl_forcepreload command too.